Torque3D/Engine/source/sfx/dsound/sfxDSVoice.h
2012-09-19 11:15:01 -04:00

92 lines
2.9 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SFXDSVOICE_H_
#define _SFXDSVOICE_H_
#ifndef _SFXVOICE_H_
#include "sfx/sfxVoice.h"
#endif
#ifndef _SFXDSBUFFER_H_
#include "sfx/dsound/sfxDSBuffer.h"
#endif
#include <dsound.h>
class SFXDSDevice;
class SFXDSVoice : public SFXVoice
{
typedef SFXVoice Parent;
protected:
SFXDSVoice( SFXDSDevice *device,
SFXDSBuffer *buffer,
IDirectSoundBuffer8 *dsBuffer,
IDirectSound3DBuffer8 *dsBuffer3d );
/// The device used to commit deferred settings.
SFXDSDevice *mDevice;
IDirectSoundBuffer8 *mDSBuffer;
IDirectSound3DBuffer8 *mDSBuffer3D;
bool mIsLooping;
SFXDSBuffer* _getBuffer() const { return ( SFXDSBuffer* ) mBuffer.getPointer(); }
/// Helper for converting floating point linear volume
/// to a logrithmic integer volume for dsound.
static LONG _linearToLogVolume( F32 linVolume );
// SFXVoice
virtual SFXStatus _status() const;
virtual void _play();
virtual void _pause();
virtual void _stop();
virtual void _seek( U32 sample );
virtual U32 _tell() const;
public:
///
static SFXDSVoice* create( SFXDSDevice *device,
SFXDSBuffer *buffer );
///
virtual ~SFXDSVoice();
// SFXVoice
void setMinMaxDistance( F32 min, F32 max );
void play( bool looping );
void setVelocity( const VectorF& velocity );
void setTransform( const MatrixF& transform );
void setVolume( F32 volume );
void setPitch( F32 pitch );
void setCone( F32 innerAngle, F32 outerAngle, F32 outerVolume );
};
#endif // _SFXDSBUFFER_H_