Torque3D/Engine/source/scene/mixin/scenePolyhedralObject.h
2012-09-19 11:15:01 -04:00

117 lines
4.1 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SCENEPOLYHEDRALOBJECT_H_
#define _SCENEPOLYHEDRALOBJECT_H_
#ifndef _MPOLYHEDRON_H_
#include "math/mPolyhedron.h"
#endif
/// Shared interface for polyhedral objects.
struct IScenePolyhedralObject
{
/// Convert the polyhedral object to a raw polyhedron.
virtual AnyPolyhedron ToAnyPolyhedron() const = 0;
};
/// Helper template for mixing a polyhedral volume definition into
/// the superclass hierarchy of a SceneSpace-derived class.
template< typename Base, typename P = Polyhedron >
class ScenePolyhedralObject : public Base, public IScenePolyhedralObject
{
public:
typedef Base Parent;
typedef P PolyhedronType;
enum
{
MAX_PLANES = 256,
MAX_POINTS = 256,
MAX_EDGES = 256
};
protected:
enum
{
PolyMask = Parent::NextFreeMask << 0,
NextFreeMask = Parent::NextFreeMask << 1
};
/// Whether the polyhedron corresponds to the object box. If so,
/// several things can be fast-tracked. For example, serializing the
/// polyhedron is pointless as it can be easily reconstructed from the
/// object box on load time. Also, certain operations like containment
/// tests have significantly faster formulations for AABBs (given that the
/// input data is transformed into object space) than for general
/// polyhedrons.
bool mIsBox;
/// The polyhedron that defines the volume of the object.
/// @note Defined in object space by default.
PolyhedronType mPolyhedron;
///
virtual void _renderObject( ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat );
public:
ScenePolyhedralObject()
: mIsBox( true ) {}
ScenePolyhedralObject( const PolyhedronType& polyhedron )
: mIsBox( false ),
mPolyhedron( polyhedron ) {}
/// Return the polyhedron that describes the space.
const PolyhedronType& getPolyhedron() const { return mPolyhedron; }
// SimObject.
virtual bool onAdd();
virtual void writeFields( Stream& stream, U32 tabStop );
virtual bool writeField( StringTableEntry name, const char* value );
static void initPersistFields();
// NetObject.
virtual U32 packUpdate( NetConnection* connection, U32 mask, BitStream* stream );
virtual void unpackUpdate( NetConnection* connection, BitStream* stream );
// SceneObject.
virtual bool containsPoint( const Point3F& point );
// IScenePolyhedralObject.
virtual AnyPolyhedron ToAnyPolyhedron() const { return getPolyhedron(); }
private:
static bool _setPlane( void* object, const char* index, const char* data );
static bool _setPoint( void* object, const char* index, const char* data );
static bool _setEdge( void* object, const char* index, const char* data );
};
#endif // !_SCENEPOLYHEDRALOBJECT_H_