mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
115 lines
4 KiB
C++
115 lines
4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "scene/mixin/sceneAmbientSoundObject.h"
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#include "T3D/sfx/sfx3DWorld.h"
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#include "sfx/sfxTypes.h"
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#include "sfx/sfxAmbience.h"
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#include "core/stream/bitStream.h"
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#include "console/engineAPI.h"
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//-----------------------------------------------------------------------------
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template< typename Base >
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SceneAmbientSoundObject< Base >::SceneAmbientSoundObject()
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: mSoundAmbience( NULL )
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{
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}
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//-----------------------------------------------------------------------------
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template< typename Base >
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void SceneAmbientSoundObject< Base >::initPersistFields()
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{
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Parent::addGroup( "Sound" );
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Parent::addProtectedField( "soundAmbience", TypeSFXAmbienceName, Offset( mSoundAmbience, SceneAmbientSoundObject ),
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&_setSoundAmbience, &defaultProtectedGetFn,
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"Ambient sound environment for the space." );
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Parent::endGroup( "Sound" );
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Parent::initPersistFields();
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}
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//-----------------------------------------------------------------------------
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template< typename Base >
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U32 SceneAmbientSoundObject< Base >::packUpdate( NetConnection* connection, U32 mask, BitStream* stream )
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{
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U32 retMask = Parent::packUpdate( connection, mask, stream );
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if( stream->writeFlag( mask & SoundMask ) )
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sfxWrite( stream, mSoundAmbience );
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return retMask;
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}
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//-----------------------------------------------------------------------------
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template< typename Base >
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void SceneAmbientSoundObject< Base >::unpackUpdate( NetConnection* connection, BitStream* stream )
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{
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Parent::unpackUpdate( connection, stream );
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if( stream->readFlag() ) // SoundMask
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{
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SFXAmbience* ambience;
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String errorStr;
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if( !sfxReadAndResolve( stream, &ambience, errorStr ) )
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Con::errorf( "SceneAmbientSoundObject::unpackUpdate - bad packet: %s", errorStr.c_str() );
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else
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setSoundAmbience( ambience );
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}
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}
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//-----------------------------------------------------------------------------
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template< typename Base >
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void SceneAmbientSoundObject< Base >::setSoundAmbience( SFXAmbience* ambience )
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{
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if( mSoundAmbience == ambience )
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return;
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mSoundAmbience = ambience;
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if( this->isServerObject() )
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this->setMaskBits( SoundMask );
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else if( this->isProperlyAdded() && gSFX3DWorld )
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gSFX3DWorld->notifyChanged( this );
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}
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//-----------------------------------------------------------------------------
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template< typename Base >
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bool SceneAmbientSoundObject< Base >::_setSoundAmbience( void* object, const char* index, const char* data )
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{
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SceneAmbientSoundObject* p = reinterpret_cast< SceneAmbientSoundObject* >( object );
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SFXAmbience* ambience = EngineUnmarshallData< SFXAmbience* >()( data );
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p->setSoundAmbience( ambience );
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return false;
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}
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