mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
70 lines
2.5 KiB
C
70 lines
2.5 KiB
C
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _PLATFORMX86UNIX_H_
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#define _PLATFORMX86UNIX_H_
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#ifndef _PLATFORM_H_
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#include "platform/platform.h"
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#endif
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#ifndef _EVENT_H_
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#include "platform/event.h"
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#endif
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#include <stdio.h>
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#include <string.h>
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// these will be used to construct the user preference directory where
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// created files will be stored (~/PREF_DIR_ROOT/PREF_DIR_GAME_NAME)
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#define PREF_DIR_ROOT ".garagegames"
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#define PREF_DIR_GAME_NAME "torqueDemo"
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// event codes for custom SDL events
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const S32 TORQUE_SETVIDEOMODE = 1;
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extern bool GL_EXT_Init( void );
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extern void PlatformBlitInit( void );
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// Process Control functions
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void Cleanup(bool minimal=false);
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void ImmediateShutdown(S32 exitCode, S32 signalNum = 0);
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void ProcessControlInit();
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bool AcquireProcessMutex(const char *mutexName);
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// Utility functions
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// Convert a string to lowercase in place
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char *strtolwr(char* str);
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void DisplayErrorAlert(const char* errMsg, bool showSDLError = true);
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// Just like strstr, except case insensitive
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// (Found this function at http://www.codeguru.com/string/stristr.html)
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extern char *stristr(char *szStringToBeSearched, const char *szSubstringToSearchFor);
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extern "C"
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{
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// x86UNIX doesn't have a way to automatically get the executable file name
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void setExePathName(const char* exePathName);
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}
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#endif
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