mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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99 lines
3.7 KiB
C++
99 lines
3.7 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _PLATFORM_VIDEOINFO_H_
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#define _PLATFORM_VIDEOINFO_H_
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#include "platform/platform.h"
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#include "core/util/str.h"
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#include "core/util/tVector.h"
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// The purpose of this class is to abstract the gathering of video adapter information.
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// This information is not specific to the API being used to do the rendering, or
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// the capabilities of that renderer. That information is queried in a different
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// class.
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class PlatformVideoInfo
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{
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// # of devices
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// description
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// manufacturer
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// chip set
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// driver version
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// VRAM
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public:
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enum PVIQueryType
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{
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PVI_QueryStart = 0, ///< Start of the enum for looping
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// The NumAdapters query is the only non-adapter specific query, the following
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// queries are all specific to an adapter.
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PVI_NumDevices = 0, ///< Number of sub adapters
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PVI_Description, ///< String description of the adapter
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PVI_Name, ///< Card name string
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PVI_ChipSet, ///< Chipset string
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PVI_DriverVersion, ///< Driver version string
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PVI_VRAM, ///< Dedicated video memory in megabytes
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// Please add query types above this value
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PVI_QueryCount, ///< Counter so that this enum can be looped over
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PVI_NumAdapters, ///< Number of adapters on the system
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};
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struct PVIAdapter
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{
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U32 numDevices;
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String description;
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String name;
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String chipSet;
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String driverVersion;
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U32 vram;
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};
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private:
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Vector<PVIAdapter> mAdapters; ///< Vector of adapters
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/// Signal handling method for GFX signals
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// bool processGFXSignal( GFXDevice::GFXDeviceEventType gfxEvent );
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protected:
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/// This method will be called before any queries are made. All initialization,
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/// for example Win32 COM startup, should be done in this method. If the return
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/// value is false, no querys will be made.
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virtual bool _initialize() = 0;
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/// This is the query method which subclasses must implement. The querys made
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/// are all found in the PVIQueryType enum. If NULL is specified for outValue,
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/// the sub class should simply return true if the query type is supported, and
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/// false otherwise.
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virtual bool _queryProperty( const PVIQueryType queryType, const U32 adapterId, String *outValue ) = 0;
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public:
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PlatformVideoInfo();
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virtual ~PlatformVideoInfo();
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bool profileAdapters();
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const PVIAdapter &getAdapterInformation( const U32 adapterIndex ) const;
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};
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#endif |