mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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72 lines
2.5 KiB
C++
72 lines
2.5 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "console/simBase.h"
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#ifndef _MENUBAR_H_
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#define _MENUBAR_H_
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// Forward Refs
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class PlatformMenuBarData;
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class PopupMenu;
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class GuiCanvas;
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class MenuBar : public SimSet
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{
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typedef SimSet Parent;
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protected:
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PlatformMenuBarData *mData;
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GuiCanvas *mCanvas;
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/// Update the native menu bar to ensure consistency with the set
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void updateMenuBar(PopupMenu *menu = NULL);
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void createPlatformPopupMenuData();
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void deletePlatformPopupMenuData();
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public:
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MenuBar();
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virtual ~MenuBar();
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DECLARE_CONOBJECT(MenuBar);
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/// Attach this menu bar to the native menu bar
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void attachToCanvas(GuiCanvas *owner, S32 pos);
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/// Remove this menu bar from the native menu bar
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void removeFromCanvas();
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/// Returns true if this menu is attached to the menu bar
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bool isAttachedToCanvas() { return mCanvas != NULL; }
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virtual void insertObject(SimObject *obj, S32 pos);
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// Overridden SimSet methods to ensure menu bar consistency when attached
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virtual void addObject(SimObject *obj);
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virtual void removeObject(SimObject *obj);
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virtual void pushObject(SimObject *obj);
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virtual void popObject();
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virtual bool reOrder(SimObject *obj, SimObject *target = 0);
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};
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#endif // _MENUBAR_H_
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