Torque3D/Engine/source/lighting/advanced/advancedLightBufferConditioner.h
2012-09-19 11:15:01 -04:00

65 lines
2.4 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _ADVANCED_LIGHTBUFFER_CONDITIONER_H_
#define _ADVANCED_LIGHTBUFFER_CONDITIONER_H_
#ifndef _CONDITIONER_BASE_H_
#include "shaderGen/conditionerFeature.h"
#endif
class AdvancedLightBufferConditioner : public ConditionerFeature
{
typedef ConditionerFeature Parent;
public:
enum ColorFormat
{
RGB,
LUV
};
public:
AdvancedLightBufferConditioner(const GFXFormat bufferFormat, const ColorFormat colorFormat)
: Parent(bufferFormat), mColorFormat(colorFormat)
{
}
virtual ~AdvancedLightBufferConditioner();
virtual String getName()
{
return String("Light Buffer Conditioner ") + String( mColorFormat == RGB ? "[RGB]" : "[LUV]" );
}
protected:
ColorFormat mColorFormat;
virtual Var *_conditionOutput( Var *unconditionedOutput, MultiLine *meta );
virtual Var *_unconditionInput( Var *conditionedInput, MultiLine *meta );
virtual Var *printMethodHeader( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta );
virtual void printMethodFooter( MethodType methodType, Var *retVar, Stream &stream, MultiLine *meta );
};
#endif // _ADVANCED_LIGHTBUFFER_CONDITIONER_H_