mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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105 lines
3.6 KiB
C++
105 lines
3.6 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _MIRRORSUBOBJECT_H_
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#define _MIRRORSUBOBJECT_H_
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#ifndef _INTERIORSUBOBJECT_H_
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#include "interior/interiorSubObject.h"
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#endif
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#include "gfx/gfxTextureHandle.h"
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class TextureHandle;
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class MirrorSubObject : public InteriorSubObject
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{
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typedef InteriorSubObject Parent;
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public:
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U32 mDetailLevel;
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U32 mZone;
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F32 mAlphaLevel;
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Point3F mCentroid;
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U32 surfaceCount;
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U32 surfaceStart;
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private:
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bool mInitialized;
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GFXTexHandle* mWhite;
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MatrixF mReflectionMatrix;
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bool isInitialized() const { return mInitialized; }
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void setupTransforms();
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// ISO overrides
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protected:
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U32 getSubObjectKey() const;
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bool _readISO(Stream&);
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bool _writeISO(Stream&) const;
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// Render control. A sub-object should return false from renderDetailDependant if
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// it exists only at the level-0 detail level, ie, doors, elevators, etc., true
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// if should only render at the interiors detail, ie, translucencies.
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//SubObjectRenderImage* getRenderImage(SceneRenderState*, const Point3F&);
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bool renderDetailDependant() const;
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U32 getZone() const;
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void noteTransformChange();
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InteriorSubObject* clone(InteriorInstance*) const;
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// Rendering
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protected:
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//void renderObject(SceneRenderState*, SceneRenderImage*);
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void transformModelview(const U32, const MatrixF&, MatrixF*);
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void transformPosition(const U32, Point3F&);
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bool computeNewFrustum( const U32 portalIndex,
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const Frustum &oldFrustum,
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const F64 nearPlane,
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const F64 farPlane,
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const RectI& oldViewport,
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F64 *newFrustum,
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RectI& newViewport,
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const bool flippedMatrix );
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void openPortal(const U32 portalIndex,
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SceneRenderState* pCurrState,
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SceneRenderState* pParentState);
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void closePortal(const U32 portalIndex,
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SceneRenderState* pCurrState,
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SceneRenderState* pParentState);
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void getWSPortalPlane(const U32 portalIndex, PlaneF*);
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public:
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MirrorSubObject();
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~MirrorSubObject();
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DECLARE_CONOBJECT(MirrorSubObject);
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static void initPersistFields();
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};
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#endif // _H_MIRRORSUBOBJECT
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