mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
196 lines
5.4 KiB
C++
196 lines
5.4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _FORCEFIELD_H_
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#define _FORCEFIELD_H_
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#ifndef _PLATFORM_H_
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#include "platform/platform.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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#ifndef _MBOX_H_
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#include "math/mBox.h"
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#endif
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#ifndef _MSPHERE_H_
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#include "math/mSphere.h"
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#endif
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#ifndef _MPLANE_H_
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#include "math/mPlane.h"
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#endif
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#ifndef _MPOINT3_H_
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#include "math/mPoint3.h"
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#endif
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#ifndef _COLOR_H_
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#include "core/color.h"
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#endif
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//-------------------------------------- forward decls.
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class EditGeometry;
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class InteriorInstance;
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class Stream;
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class AbstractPolyList;
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struct RayInfo;
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//--------------------------------------------------------------------------
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class ForceField
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{
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static const U32 smFileVersion;
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friend class EditGeometry;
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friend class InteriorInstance;
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//-------------------------------------- Public interfaces
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public:
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ForceField();
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~ForceField();
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bool prepForRendering();
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void render(const ColorF& color, const F32 fadeLevel);
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const Box3F& getBoundingBox() const;
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bool castRay(const Point3F&, const Point3F&, RayInfo*);
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bool buildPolyList(AbstractPolyList*, SphereF&);
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//-------------------------------------- Persistence interface
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public:
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bool read(Stream& stream);
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bool write(Stream& stream) const;
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public:
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static U16 getPlaneIndex(U16 index);
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static bool planeIsFlipped(U16 index);
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//-------------------------------------- BSP Structures
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private:
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struct IBSPNode {
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U16 planeIndex;
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U16 frontIndex;
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U16 backIndex;
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U16 __padding__;
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};
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struct IBSPLeafSolid {
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U32 surfaceIndex;
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U16 surfaceCount;
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U16 __padding__;
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};
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bool isBSPLeafIndex(U16 index) const;
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bool isBSPSolidLeaf(U16 index) const;
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bool isBSPEmptyLeaf(U16 index) const;
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U16 getBSPSolidLeafIndex(U16 index) const;
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bool writePlaneVector(Stream&) const;
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bool readPlaneVector(Stream&);
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private:
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const PlaneF& getPlane(U16 index) const;
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bool areEqualPlanes(U16, U16) const;
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struct Surface {
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U32 windingStart;
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U32 fanMask;
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U16 planeIndex;
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U8 windingCount;
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U8 surfaceFlags;
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};
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protected:
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StringTableEntry mName;
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ColorF mColor;
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Vector<StringTableEntry> mTriggers;
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Box3F mBoundingBox;
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SphereF mBoundingSphere;
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Vector<PlaneF> mPlanes;
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Vector<Point3F> mPoints;
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Vector<IBSPNode> mBSPNodes;
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Vector<IBSPLeafSolid> mBSPSolidLeaves;
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Vector<U32> mSolidLeafSurfaces;
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bool mPreppedForRender;
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Vector<U32> mWindings;
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Vector<Surface> mSurfaces;
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protected:
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bool castRay_r(const U16, const Point3F&, const Point3F&, RayInfo*);
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void buildPolyList_r(const U16, Vector<U16>&, AbstractPolyList*, SphereF&);
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void collisionFanFromSurface(const Surface&, U32* fan, U32* numIndices) const;
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};
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//------------------------------------------------------------------------------
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inline bool ForceField::isBSPLeafIndex(U16 index) const
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{
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return (index & 0x8000) != 0;
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}
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inline bool ForceField::isBSPSolidLeaf(U16 index) const
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{
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AssertFatal(isBSPLeafIndex(index) == true, "Error, only call for leaves!");
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return (index & 0x4000) != 0;
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}
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inline bool ForceField::isBSPEmptyLeaf(U16 index) const
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{
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AssertFatal(isBSPLeafIndex(index) == true, "Error, only call for leaves!");
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return (index & 0x4000) == 0;
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}
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inline U16 ForceField::getBSPSolidLeafIndex(U16 index) const
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{
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AssertFatal(isBSPSolidLeaf(index) == true, "Error, only call for leaves!");
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return (index & ~0xC000);
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}
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inline const PlaneF& ForceField::getPlane(U16 index) const
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{
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AssertFatal(U32(index & ~0x8000) < mPlanes.size(),
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"ForceField::getPlane: planeIndex out of range");
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return mPlanes[index & ~0x8000];
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}
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inline U16 ForceField::getPlaneIndex(U16 index)
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{
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return index & ~0x8000;
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}
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inline bool ForceField::planeIsFlipped(U16 index)
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{
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return (index & 0x8000) != 0;
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}
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inline bool ForceField::areEqualPlanes(U16 o, U16 t) const
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{
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return (o & ~0x8000) == (t & ~0x8000);
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}
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inline const Box3F& ForceField::getBoundingBox() const
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{
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return mBoundingBox;
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}
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#endif // _H_FORCEFIELD_
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