Torque3D/Engine/source/gfx/util/gfxFrustumSaver.h
2012-09-19 11:15:01 -04:00

46 lines
1.6 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef TORQUE_GFX_UTIL_GFXFRUSTUMSAVER_H_
#define TORQUE_GFX_UTIL_GFXFRUSTUMSAVER_H_
#include "platform/types.h"
#ifndef _MATHUTIL_FRUSTUM_H_
#include "math/util/frustum.h"
#endif
class GFXFrustumSaver
{
public:
/// Saves the current frustum state.
GFXFrustumSaver();
/// Restores the saved frustum state.
~GFXFrustumSaver();
private:
Frustum mFrustum;
};
#endif