Torque3D/Engine/source/gfx/sim/cubemapData.h
2012-09-19 11:15:01 -04:00

88 lines
2.4 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _CUBEMAPDATA_H_
#define _CUBEMAPDATA_H_
#ifndef _SIMOBJECT_H_
#include "console/simObject.h"
#endif
#ifndef _GFXCUBEMAP_H_
#include "gfx/gfxCubemap.h"
#endif
#ifndef _GFXTARGET_H_
#include "gfx/gfxTarget.h"
#endif
#ifndef _SCENEMANAGER_H_
#include "scene/sceneManager.h"
#endif
/// A script interface for creating static or dynamic cubemaps.
class CubemapData : public SimObject
{
typedef SimObject Parent;
public:
GFXCubemapHandle mCubemap;
CubemapData();
~CubemapData();
bool onAdd();
static void initPersistFields();
DECLARE_CONOBJECT(CubemapData);
// Force creation of cubemap
void createMap();
// Update a dynamic cubemap @ pos
void updateDynamic(SceneManager* sm, const Point3F& pos);
void updateFaces();
// Dynamic cube map support
bool mDynamic;
U32 mDynamicSize;
F32 mDynamicNearDist;
F32 mDynamicFarDist;
U32 mDynamicObjectTypeMask;
protected:
FileName mCubeFaceFile[6];
GFXTexHandle mCubeFace[6];
GFXTexHandle mDepthBuff;
GFXTextureTargetRef mRenderTarget;
#ifdef INIT_HACK
bool mInit;
#endif
};
#endif // CUBEMAPDATA