Torque3D/Engine/source/gfx/gl/ggl/x11/glxBind.cpp
2012-09-19 11:15:01 -04:00

176 lines
5.9 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "glx.h"
#include "util/utilAssert.h"
#include "util/utilStr.h"
#include "util/utilString.h"
#include "util/utilMemory.h"
#include "os/osLog.h"
#include "os/osDlibrary.h"
//-----------------------------------------------------------------------------
// Instantiation of GL function pointers in global namespace.
#define GL_GROUP_BEGIN(name)
#define GL_FUNCTION(name, type, args) type (XGL_DLL *name) args;
#define GL_GROUP_END()
#include "../generated/glcfn.h"
#undef GL_GROUP_BEGIN
#undef GL_FUNCTION
#undef GL_GROUP_END
namespace GL
{
using namespace Torque;
bool bindFunction(DLibrary* dll,void *&fnAddress, const char *name);
bool hasExtension(const char *name,const char* extensions);
bool hasVersion(const char *name,const char* prefix,int major,int minor);
//-----------------------------------------------------------------------------
// Instantiation of GLX function pointers.
#define GL_GROUP_BEGIN(name)
#define GL_FUNCTION(name, type, args) type (XGL_DLL *name) args;
#define GL_GROUP_END()
#include "../generated/glxfn.h"
#undef GL_GROUP_BEGIN
#undef GL_FUNCTION
#undef GL_GROUP_END
//-----------------------------------------------------------------------------
bool bindFunction(DLibrary* dll,GLFunction (*gproc)(const GLubyte*),
void *&fnAddress, const char *name)
{
// Use the getProcAddress if we have it.
fnAddress = gproc? (void*)(*gproc)((const GLubyte*)name): dll->bind(name);
return fnAddress != 0;
}
//-----------------------------------------------------------------------------
bool gglBindCoreFunctions(DLibrary* dll,GLXExtensionPtrs* glp)
{
bool bound = true;
// Bind static functions which are quarenteed to be part of the
// OpenGL library. In this case, OpenGL 1.0 and GLX 1.0 functions
#define GL_GROUP_BEGIN(name)
#define GL_GROUP_END()
#define GL_FUNCTION(fn_name, fn_return, fn_args) \
bound &= bindFunction(dll,*(void**)&fn_name, #fn_name);
#include "../generated/glcfn.h"
#include "../generated/glxfn.h"
#undef GL_FUNCTION
#undef GL_GROUP_BEGIN
#undef GL_GROUP_END
// Check for the getProcAddress first, otherwise we'll expect everything
// to be in the DLL.
memset(glp,0,sizeof(GLXExtensionPtrs));
glp->_glXGetProcAddressARB = (GLFunction (*)(const GLubyte*))dll->bind("glXGetProcAddressARB");
// Try and bind all known extension functions. We'll check later to
// see which ones are actually valid for a context.
#define GL_GROUP_BEGIN(name)
#define GL_FUNCTION(fn_name, fn_return, fn_args) \
bindFunction(dll,glp->_glXGetProcAddressARB,*(void**)&glp->_##fn_name, #fn_name);
#define GL_GROUP_END()
#include "../generated/glefn.h"
#include "../generated/glxefn.h"
#undef GL_FUNCTION
#undef GL_GROUP_BEGIN
#undef GL_GROUP_END
return bound;
}
//-----------------------------------------------------------------------------
void gglBindGLX(::Display* display,int screen,GLXExtensionFlags* glx)
{
// Check GLX version and glx extensions
int glxMajor,glxMinor;
glXQueryVersion(display,&glxMajor,&glxMinor);
const char* glxExtensions = glXQueryExtensionsString(display,screen);
static LogCategory log("/Gfx/Device/GL");
log.print(format("GLX Version: %d.%d",glxMajor,glxMinor));
Assert(glxMajor == 1 && glxMinor >= 1,"GLXBind: Need GLX version 1.1 or greater");
#define GL_GROUP_BEGIN(name) \
glx->has_##name = hasVersion(#name,"GLX_VERSION",glxMajor,glxMinor) || \
hasExtension(#name,glxExtensions);
#define GL_FUNCTION(fn_name, fn_return, fn_args)
#define GL_GROUP_END()
#include "../generated/glxefn.h"
#undef GL_FUNCTION
#undef GL_GROUP_BEGIN
#undef GL_GROUP_END
}
//-----------------------------------------------------------------------------
bool gglBindExtensions(GLExtensionFlags* gl)
{
memset(gl,0,sizeof(GLExtensionFlags));
// Get GL version and extensions
const char* glExtensions = (const char*)glGetString(GL_EXTENSIONS);
const char* glVersion = (const char*) glGetString(GL_VERSION);
if (!glExtensions || !glVersion)
return false;
// Parse the GL version string "major.minor"
const char *itr = glVersion;
int glMajor = atoi(itr);
while (isDigit(*itr))
*itr++;
int glMinor = atoi(++itr);
// Check which extensions are available on the active context.
// GL and GLX versions ubove 1.0 are also tested here.
#define GL_GROUP_BEGIN(name) \
gl->has_##name = hasVersion(#name,"GL_VERSION",glMajor,glMinor) || \
hasExtension(#name,glExtensions);
#define GL_FUNCTION(fn_name, fn_return, fn_args)
#define GL_GROUP_END()
#include "../generated/glefn.h"
#undef GL_FUNCTION
#undef GL_GROUP_BEGIN
#undef GL_GROUP_END
gl->bound = true;
return true;
}
} // Namespace