Torque3D/Engine/source/gfx/gl/ggl/mac/aglBind.cpp
2012-09-19 11:15:01 -04:00

196 lines
6.5 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include <err.h>
#include "agl.h"
#include "platform/platform.h"
//-----------------------------------------------------------------------------
// Instantiation of function pointers.
#define GL_GROUP_BEGIN(name)
#define GL_FUNCTION(name, type, args) type (XGL_DLL *name) args;
#define GL_GROUP_END()
#include "../generated/glcfn.h"
#undef GL_GROUP_BEGIN
#undef GL_FUNCTION
#undef GL_GROUP_END
#define EXECUTE_ONLY_ONCE() \
static bool _doneOnce = false; \
if(_doneOnce) return; \
_doneOnce = true;
namespace GL
{
//-----------------------------------------------------------------------------
// The OpenGL Bundle is shared by all the devices.
static CFBundleRef _openglFrameworkRef;
// Unlike WGL, AGL does not require a set of function pointers per
// context pixel format. All functions in the DLL are bound in a single
// table and shared by all contexts.
static AGLExtensionPtrs _LibraryFunctions;
static AGLExtensionFlags _ExtensionFlags;
bool hasExtension(const char *name,const char* extensions);
bool hasVersion(const char *name,const char* prefix,int major,int minor);
//-----------------------------------------------------------------------------
void* MacGetProcAddress(CFBundleRef bundle,char* name)
{
CFStringRef cfName = CFStringCreateWithCString(kCFAllocatorDefault, name, CFStringGetSystemEncoding());
void* ret = CFBundleGetFunctionPointerForName(bundle, cfName);
CFRelease(cfName);
return ret;
}
//-----------------------------------------------------------------------------
bool bindFunction(CFBundleRef bundle,void *&fnAddress, const char *name)
{
CFStringRef cfName = CFStringCreateWithCString(0,name,CFStringGetSystemEncoding());
fnAddress = CFBundleGetFunctionPointerForName(bundle, cfName);
CFRelease(cfName);
return fnAddress != 0;
}
//-----------------------------------------------------------------------------
bool gglBindCoreFunctions(CFBundleRef bundle,AGLExtensionPtrs* glp)
{
bool bound = true;
// Bind static functions which are quarenteed to be part of the
// OpenGL library. In this case, OpenGL 1.0 and GLX 1.0 functions
#define GL_GROUP_BEGIN(name)
#define GL_GROUP_END()
#define GL_FUNCTION(fn_name, fn_return, fn_args) \
bound &= bindFunction(bundle,*(void**)&fn_name, #fn_name);
#include "../generated/glcfn.h"
#undef GL_FUNCTION
#undef GL_GROUP_BEGIN
#undef GL_GROUP_END
// Try and bind all known extension functions. We'll check later to
// see which ones are actually valid for a context.
#define GL_GROUP_BEGIN(name)
#define GL_FUNCTION(fn_name, fn_return, fn_args) \
bindFunction(bundle,*(void**)&glp->_##fn_name, #fn_name);
#define GL_GROUP_END()
#include "../generated/glefn.h"
#undef GL_FUNCTION
#undef GL_GROUP_BEGIN
#undef GL_GROUP_END
return bound;
}
//-----------------------------------------------------------------------------
bool gglBindExtensions(GLExtensionFlags* gl)
{
dMemset(gl,0,sizeof(GLExtensionFlags));
// Get GL version and extensions
const char* glExtensions = (const char*)glGetString(GL_EXTENSIONS);
const char* glVersion = (const char*) glGetString(GL_VERSION);
if (!glExtensions || !glVersion)
return false;
// Parse the GL version string "major.minor"
const char *itr = glVersion;
int glMajor = atoi(itr);
while (isdigit(*itr))
*itr++;
int glMinor = atoi(++itr);
// Check which extensions are available on the active context.
// GL and GLX versions ubove 1.0 are also tested here.
#define GL_GROUP_BEGIN(name) \
gl->has_##name = hasVersion(#name,"GL_VERSION",glMajor,glMinor) || \
hasExtension(#name,glExtensions);
#define GL_FUNCTION(fn_name, fn_return, fn_args)
#define GL_GROUP_END()
#include "../generated/glefn.h"
#undef GL_FUNCTION
#undef GL_GROUP_BEGIN
#undef GL_GROUP_END
gl->bound = true;
return true;
}
#define _hasGLXExtension(display,name) (display->glx.has_##name)
//-----------------------------------------------------------------------------
void gglPerformBinds()
{
// Some of the following code is copied from the Apple Opengl Documentation.
// Load and bind OpenGL bundle functions
if (!_openglFrameworkRef) {
// Load OpenGL.framework
_openglFrameworkRef = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
if (!_openglFrameworkRef) {
warn("Could not create OpenGL Framework bundle");
return;
}
if (!CFBundleLoadExecutable(_openglFrameworkRef)) {
warn("Could not load MachO executable");
return;
}
// Bind our functions.
if (!gglBindCoreFunctions(_openglFrameworkRef, &_LibraryFunctions)) {
warn("GLDevice: Failed to bind all core functions");
return;
}
// Save the pointer to the set of opengl functions
_GGLptr = &_LibraryFunctions;
}
}
//-----------------------------------------------------------------------------
void gglPerformExtensionBinds(void *context)
{
// we don't care about the passed context when binding the opengl functions,
// we only care about the current opengl context.
if( !_openglFrameworkRef || !_GGLptr )
{
gglPerformBinds();
}
gglBindExtensions( &_ExtensionFlags );
_GGLflag = &_ExtensionFlags;
}
} // Namespace