mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
130 lines
5.1 KiB
C++
130 lines
5.1 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GFXTEXTUREHANDLE_H_
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#define _GFXTEXTUREHANDLE_H_
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#ifndef _GFXTEXTUREOBJECT_H_
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#include "gfx/gfxTextureObject.h"
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#endif
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#ifndef _MPOINT2_H_
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#include "math/mPoint2.h"
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#endif
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class GFXTextureProfile;
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/// A reference counted handle to a texture resource.
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class GFXTexHandle : public StrongRefPtr<GFXTextureObject>
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{
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public:
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GFXTexHandle() {}
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GFXTexHandle( GFXTextureObject* obj );
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GFXTexHandle( const GFXTexHandle &handle, const String &desc );
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// load texture
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GFXTexHandle( const String &texName, GFXTextureProfile *profile, const String &desc );
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bool set( const String &texName, GFXTextureProfile *profile, const String &desc );
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// register texture
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GFXTexHandle( GBitmap *bmp, GFXTextureProfile *profile, bool deleteBmp, const String &desc );
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bool set( GBitmap *bmp, GFXTextureProfile *profile, bool deleteBmp, const String &desc );
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GFXTexHandle( DDSFile *bmp, GFXTextureProfile *profile, bool deleteDDS, const String &desc );
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bool set( DDSFile *bmp, GFXTextureProfile *profile, bool deleteDDS, const String &desc );
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// Sized bitmap
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GFXTexHandle( U32 width, U32 height, GFXFormat format, GFXTextureProfile *profile, const String &desc, U32 numMipLevels = 1, S32 antialiasLevel = 0);
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bool set( U32 width, U32 height, GFXFormat format, GFXTextureProfile *profile, const String &desc, U32 numMipLevels = 1, S32 antialiasLevel = 0);
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bool set( U32 width, U32 height, U32 depth, void *pixels, GFXFormat format, GFXTextureProfile *profile, const String &desc, U32 numMipLevels = 1 );
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/// Returns the width and height as a point.
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Point2I getWidthHeight() const { return getPointer() ? Point2I( getPointer()->getWidth(), getPointer()->getHeight() ) : Point2I::Zero; }
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U32 getWidth() const { return getPointer() ? getPointer()->getWidth() : 0; }
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U32 getHeight() const { return getPointer() ? getPointer()->getHeight() : 0; }
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U32 getDepth() const { return getPointer() ? getPointer()->getDepth() : 0; }
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GFXFormat getFormat() const { return getPointer() ? getPointer()->getFormat() : GFXFormat_COUNT; }
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/// Reloads the texture.
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/// @see GFXTextureManager::reloadTexture
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void refresh();
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/// Releases the texture handle.
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void free() { StrongObjectRef::set( NULL ); }
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GFXLockedRect *lock( U32 mipLevel = 0, RectI *inRect = NULL )
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{
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return getPointer()->lock(mipLevel, inRect);
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}
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void unlock( U32 mipLevel = 0)
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{
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getPointer()->unlock(mipLevel);
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}
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// copy to bitmap. see gfxTetureObject.h for description of what types of textures
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// can be copied into bitmaps. returns true if successful, false otherwise
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bool copyToBmp(GBitmap* bmp) { return getPointer() ? getPointer()->copyToBmp(bmp) : false; }
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//---------------------------------------------------------------------------
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// Operator overloads
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//---------------------------------------------------------------------------
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GFXTexHandle& operator=(const GFXTexHandle &t)
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{
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StrongObjectRef::set(t.getPointer());
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return *this;
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}
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GFXTexHandle& operator=( GFXTextureObject *to)
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{
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StrongObjectRef::set(to);
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return *this;
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}
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bool operator==(const GFXTexHandle &t) const { return t.getPointer() == getPointer(); }
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bool operator!=(const GFXTexHandle &t) const { return t.getPointer() != getPointer(); }
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/// Returns the texture object.
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operator GFXTextureObject*() const { return getPointer(); }
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/// Returns the backing bitmap for this texture.
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GBitmap* getBitmap() { return getPointer() ? getPointer()->getBitmap() : NULL; }
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const GBitmap* getBitmap() const { return getPointer() ? getPointer()->getBitmap() : NULL; }
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/// Helper 2x2 R8G8B8A8 texture filled with 0.
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static GFXTexHandle ZERO;
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/// Helper 2x2 R8G8B8A8 texture filled with 255.
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static GFXTexHandle ONE;
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/// Helper 2x2 R8G8B8A8 normal map texture filled
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/// with 128, 128, 255.
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static GFXTexHandle ZUP;
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};
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#endif // _GFXTEXTUREHANDLE_H_
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