mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-21 23:53:51 +00:00
63 lines
2.7 KiB
C++
63 lines
2.7 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "gfx/D3D9/gfxD3D9Shader.h"
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#include "gfx/gfxEnums.h"
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//------------------------------------------------------------------------------
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namespace GFXD3D9EnumTranslate
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{
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void init();
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};
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//------------------------------------------------------------------------------
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extern _D3DFORMAT GFXD3D9IndexFormat[GFXIndexFormat_COUNT];
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extern _D3DSAMPLERSTATETYPE GFXD3D9SamplerState[GFXSAMP_COUNT];
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extern _D3DFORMAT GFXD3D9TextureFormat[GFXFormat_COUNT];
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#ifdef TORQUE_OS_XENON
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extern _D3DFORMAT GFXD3D9RenderTargetFormat[GFXFormat_COUNT];
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#endif
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extern _D3DRENDERSTATETYPE GFXD3D9RenderState[GFXRenderState_COUNT];
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extern _D3DTEXTUREFILTERTYPE GFXD3D9TextureFilter[GFXTextureFilter_COUNT];
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extern _D3DBLEND GFXD3D9Blend[GFXBlend_COUNT];
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extern _D3DBLENDOP GFXD3D9BlendOp[GFXBlendOp_COUNT];
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extern _D3DSTENCILOP GFXD3D9StencilOp[GFXStencilOp_COUNT];
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extern _D3DCMPFUNC GFXD3D9CmpFunc[GFXCmp_COUNT];
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extern _D3DCULL GFXD3D9CullMode[GFXCull_COUNT];
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extern _D3DFILLMODE GFXD3D9FillMode[GFXFill_COUNT];
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extern _D3DPRIMITIVETYPE GFXD3D9PrimType[GFXPT_COUNT];
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extern _D3DTEXTURESTAGESTATETYPE GFXD3D9TextureStageState[GFXTSS_COUNT];
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extern _D3DTEXTUREADDRESS GFXD3D9TextureAddress[GFXAddress_COUNT];
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extern _D3DTEXTUREOP GFXD3D9TextureOp[GFXTOP_COUNT];
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extern _D3DDECLTYPE GFXD3D9DeclType[GFXDeclType_COUNT];
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#define GFXREVERSE_LOOKUP( tablearray, enumprefix, val ) \
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for( int i = enumprefix##_FIRST; i < enumprefix##_COUNT; i++ ) \
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if( (int)tablearray##[i] == val ) \
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{ \
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val = i; \
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break; \
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} \
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