Torque3D/Engine/source/forest/ts/tsForestItemData.h
2012-09-19 11:15:01 -04:00

99 lines
3.1 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _TSFORESTITEMDATA_H_
#define _TSFORESTITEMDATA_H_
#ifndef _FORESTITEM_H_
#include "forest/forestItem.h"
#endif
#ifndef _TSSHAPE_H_
#include "ts/tsShape.h"
#endif
#ifndef _RESOURCEMANAGER_H_
#include "core/resourceManager.h"
#endif
class TSShapeInstance;
class TSLastDetail;
class TSForestItemData : public ForestItemData
{
protected:
typedef ForestItemData Parent;
bool mIsClientObject;
// This is setup during forest creation.
mutable TSShapeInstance *mShapeInstance;
Resource<TSShape> mShape;
Vector<S32> mCollisionDetails;
Vector<S32> mLOSDetails;
TSShapeInstance* _getShapeInstance() const;
void _loadShape();
void _onResourceChanged( const Torque::Path &path );
void _checkLastDetail();
void _updateCollisionDetails();
// ForestItemData
void _preload() { _loadShape(); }
public:
DECLARE_CONOBJECT(TSForestItemData);
TSForestItemData();
virtual ~TSForestItemData();
bool preload( bool server, String &errorBuffer );
void onRemove();
bool onAdd();
virtual void inspectPostApply();
TSLastDetail* getLastDetail() const;
// JCF: need access to this to build convex(s) in ForestConvex
TSShapeInstance* getShapeInstance() const { return _getShapeInstance(); }
const Vector<S32>& getCollisionDetails() const { return mCollisionDetails; }
const Vector<S32>& getLOSDetails() const { return mLOSDetails; }
// ForestItemData
const Box3F& getObjBox() const { return mShape ? mShape->bounds : Box3F::Invalid; }
bool render( TSRenderState *rdata, const ForestItem& item ) const;
ForestCellBatch* allocateBatch() const;
bool canBillboard( const SceneRenderState *state, const ForestItem &item, F32 distToCamera ) const;
bool buildPolyList( const ForestItem& item, AbstractPolyList *polyList, const Box3F *box ) const { return false; }
};
#endif // _TSFORESTITEMDATA_H_