mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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99 lines
3.1 KiB
C++
99 lines
3.1 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _TSFORESTITEMDATA_H_
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#define _TSFORESTITEMDATA_H_
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#ifndef _FORESTITEM_H_
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#include "forest/forestItem.h"
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#endif
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#ifndef _TSSHAPE_H_
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#include "ts/tsShape.h"
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#endif
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#ifndef _RESOURCEMANAGER_H_
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#include "core/resourceManager.h"
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#endif
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class TSShapeInstance;
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class TSLastDetail;
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class TSForestItemData : public ForestItemData
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{
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protected:
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typedef ForestItemData Parent;
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bool mIsClientObject;
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// This is setup during forest creation.
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mutable TSShapeInstance *mShapeInstance;
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Resource<TSShape> mShape;
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Vector<S32> mCollisionDetails;
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Vector<S32> mLOSDetails;
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TSShapeInstance* _getShapeInstance() const;
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void _loadShape();
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void _onResourceChanged( const Torque::Path &path );
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void _checkLastDetail();
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void _updateCollisionDetails();
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// ForestItemData
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void _preload() { _loadShape(); }
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public:
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DECLARE_CONOBJECT(TSForestItemData);
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TSForestItemData();
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virtual ~TSForestItemData();
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bool preload( bool server, String &errorBuffer );
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void onRemove();
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bool onAdd();
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virtual void inspectPostApply();
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TSLastDetail* getLastDetail() const;
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// JCF: need access to this to build convex(s) in ForestConvex
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TSShapeInstance* getShapeInstance() const { return _getShapeInstance(); }
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const Vector<S32>& getCollisionDetails() const { return mCollisionDetails; }
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const Vector<S32>& getLOSDetails() const { return mLOSDetails; }
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// ForestItemData
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const Box3F& getObjBox() const { return mShape ? mShape->bounds : Box3F::Invalid; }
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bool render( TSRenderState *rdata, const ForestItem& item ) const;
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ForestCellBatch* allocateBatch() const;
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bool canBillboard( const SceneRenderState *state, const ForestItem &item, F32 distToCamera ) const;
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bool buildPolyList( const ForestItem& item, AbstractPolyList *polyList, const Box3F *box ) const { return false; }
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};
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#endif // _TSFORESTITEMDATA_H_
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