mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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101 lines
3.1 KiB
C++
101 lines
3.1 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _FORESTWINDMGR_H_
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#define _FORESTWINDMGR_H_
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#ifndef _FORESTWINDEMITTER_H_
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#include "forest/forestWindEmitter.h"
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#endif
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#ifndef _TDICTIONARY_H_
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#include "core/util/tDictionary.h"
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#endif
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#ifndef _ITICKABLE_H_
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#include "core/iTickable.h"
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#endif
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#ifndef _FORESTITEM_H_
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#include "forest/forestItem.h"
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#endif
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#ifndef _TSINGLETON_H_
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#include "core/util/tSingleton.h"
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#endif
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struct TreePlacementInfo
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{
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F32 scale;
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Point3F pos;
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ForestItemKey itemKey;
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ForestItemData *dataBlock;
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};
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class ForestWindMgr : public virtual ITickable
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{
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protected:
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ForestWindEmitterList mEmitters;
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typedef HashTable<U32,ForestWindAccumulator*> IdToWindMap;
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typedef Signal<void( const Point3F &camPos, const F32 radius, Vector<TreePlacementInfo> *placementInfo )> WindAdvanceSignal;
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IdToWindMap *mSources;
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IdToWindMap *mPrevSources;
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Vector<TreePlacementInfo> mPlacementInfo;
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static WindAdvanceSignal smAdvanceSignal;
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virtual void interpolateTick( F32 delta ) {};
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virtual void processTick();
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virtual void advanceTime( F32 timeDelta ) {};
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public:
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ForestWindMgr();
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virtual ~ForestWindMgr();
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void addEmitter( ForestWindEmitter *emitter );
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void removeEmitter( ForestWindEmitter *emitter );
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void updateWind( const Point3F &camPos,
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const TreePlacementInfo &info,
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F32 timeDelta );
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ForestWindAccumulator* getLocalWind( ForestItemKey key );
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// Returns the first non-radial emitter in the list.
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ForestWindEmitter* getGlobalWind();
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static WindAdvanceSignal& getAdvanceSignal() { return smAdvanceSignal; }
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static F32 smWindEffectRadius;
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static void initConsole();
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// For ManagedSingleton.
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static const char* getSingletonName() { return "ForestWindMgr"; }
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};
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/// Returns the ReflectionManager singleton.
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#define WINDMGR ManagedSingleton<ForestWindMgr>::instance()
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#endif // _FORESTWINDMGR_H_
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