Torque3D/Engine/source/environment/editors/guiRiverEditorCtrl.h
2012-09-19 11:15:01 -04:00

201 lines
5.7 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GUIRIVEREDITORCTRL_H_
#define _GUIRIVEREDITORCTRL_H_
#ifndef _EDITTSCTRL_H_
#include "gui/worldEditor/editTSCtrl.h"
#endif
#ifndef _UNDO_H_
#include "util/undo.h"
#endif
#ifndef _RIVER_H_
#include "environment/river.h"
#endif
#ifndef _GIZMO_H_
#include "gui/worldEditor/gizmo.h"
#endif
struct ObjectRenderInst;
class SceneManager;
class SceneRenderState;
class BaseMatInstance;
class GuiRiverEditorCtrl : public EditTSCtrl
{
typedef EditTSCtrl Parent;
public:
friend class GuiRiverEditorUndoAction;
//static StringTableEntry smNormalMode;
//static StringTableEntry smAddNodeMode;
String mSelectRiverMode;
String mAddRiverMode;
String mAddNodeMode;
String mInsertPointMode;
String mRemovePointMode;
String mMovePointMode;
String mScalePointMode;
String mRotatePointMode;
GuiRiverEditorCtrl();
~GuiRiverEditorCtrl();
DECLARE_CONOBJECT(GuiRiverEditorCtrl);
// SimObject
bool onAdd();
static void initPersistFields();
// GuiControl
virtual void onSleep();
virtual void onRender(Point2I offset, const RectI &updateRect);
// EditTSCtrl
bool onKeyDown(const GuiEvent& event);
void get3DCursor( GuiCursor *&cursor, bool &visible, const Gui3DMouseEvent &event_ );
void on3DMouseDown(const Gui3DMouseEvent & event);
void on3DMouseUp(const Gui3DMouseEvent & event);
void on3DMouseMove(const Gui3DMouseEvent & event);
void on3DMouseDragged(const Gui3DMouseEvent & event);
void on3DMouseEnter(const Gui3DMouseEvent & event);
void on3DMouseLeave(const Gui3DMouseEvent & event);
void on3DRightMouseDown(const Gui3DMouseEvent & event);
void on3DRightMouseUp(const Gui3DMouseEvent & event);
void updateGuiInfo();
void renderScene(const RectI & updateRect);
// GuiRiverEditorCtrl
bool getStaticPos( const Gui3DMouseEvent & event, Point3F &tpos );
void deleteSelectedNode();
void deleteSelectedRiver( bool undoAble = true );
void setMode( String mode, bool sourceShortcut );
String getMode() { return mMode; }
//void setGizmoMode( Gizmo::Mode mode ) { mGizmo->setMode( mode ); }
void setSelectedRiver( River *river );
River* getSelectedRiver() { return mSelRiver; };
void setSelectedNode( S32 node );
F32 getNodeWidth();
void setNodeWidth( F32 width );
F32 getNodeDepth();
void setNodeDepth( F32 depth );
Point3F getNodePosition();
void setNodePosition( Point3F pos );
VectorF getNodeNormal();
void setNodeNormal( const VectorF &normal );
protected:
void _renderSelectedRiver( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *matInst );
void _prepRenderImage( SceneManager* sceneGraph, const SceneRenderState* sceneState );
void _drawRiverSpline( River *river, const ColorI &color );
void _drawRiverControlNodes( River *river, const ColorI &color );
void submitUndo( const UTF8 *name = "Action" );
GFXStateBlockRef mZDisableSB;
GFXStateBlockRef mZEnableSB;
bool mSavedDrag;
bool mIsDirty;
SimSet *mRiverSet;
S32 mSelNode;
S32 mHoverNode;
U32 mAddNodeIdx;
SimObjectPtr<River> mSelRiver;
SimObjectPtr<River> mHoverRiver;
String mMode;
F32 mDefaultWidth;
F32 mDefaultDepth;
VectorF mDefaultNormal;
S32 mInsertIdx;
F32 mStartHeight;
F32 mStartWidth;
S32 mStartX;
Point3F mStartWorld;
Point2I mNodeHalfSize;
//Gizmo mGizmo;
Gui3DMouseEvent mLastMouseEvent;
F32 mNodeSphereRadius;
ColorI mNodeSphereFillColor;
ColorI mNodeSphereLineColor;
ColorI mHoverSplineColor;
ColorI mSelectedSplineColor;
ColorI mHoverNodeColor;
#define InvalidMousePoint Point2I(-100,-100)
Point2I mStartDragMousePoint;
Point3F mStartDragNodePos;
//GuiCursor *mMoveNodeCursor;
//GuiCursor *mAddNodeCursor;
//GuiCursor *mInsertNodeCursor;
//GuiCursor *mResizeNodeCursor;
};
class GuiRiverEditorUndoAction : public UndoAction
{
public:
GuiRiverEditorUndoAction( const UTF8* actionName ) : UndoAction( actionName )
{
}
GuiRiverEditorCtrl *mRiverEditor;
Vector<RiverNode> mNodes;
SimObjectId mObjId;
F32 mMetersPerSegment;
U32 mSegmentsPerBatch;
virtual void undo();
virtual void redo() { undo(); }
};
#endif