mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
169 lines
4.9 KiB
C++
169 lines
4.9 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _H_TRIGGER
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#define _H_TRIGGER
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#ifndef _GAMEBASE_H_
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#include "T3D/gameBase/gameBase.h"
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#endif
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#ifndef _MBOX_H_
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#include "math/mBox.h"
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#endif
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#ifndef _EARLYOUTPOLYLIST_H_
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#include "collision/earlyOutPolyList.h"
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#endif
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#ifndef _MPOLYHEDRON_H_
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#include "math/mPolyhedron.h"
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#endif
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class Convex;
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class PhysicsBody;
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class Trigger;
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DefineConsoleType( TypeTriggerPolyhedron, Polyhedron )
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struct TriggerData: public GameBaseData {
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typedef GameBaseData Parent;
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public:
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S32 tickPeriodMS;
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bool isClientSide;
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TriggerData();
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DECLARE_CONOBJECT(TriggerData);
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DECLARE_CALLBACK( void, onEnterTrigger, ( Trigger* trigger, GameBase* obj ) );
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DECLARE_CALLBACK( void, onTickTrigger, ( Trigger* trigger ) );
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DECLARE_CALLBACK( void, onLeaveTrigger, ( Trigger* trigger, GameBase* obj ) );
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bool onAdd();
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static void initPersistFields();
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virtual void packData (BitStream* stream);
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virtual void unpackData(BitStream* stream);
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};
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class Trigger : public GameBase
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{
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typedef GameBase Parent;
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/// Trigger polyhedron with *outward* facing normals and CCW ordered
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/// vertices.
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Polyhedron mTriggerPolyhedron;
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EarlyOutPolyList mClippedList;
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Vector<GameBase*> mObjects;
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PhysicsBody *mPhysicsRep;
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TriggerData* mDataBlock;
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U32 mLastThink;
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U32 mCurrTick;
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Convex *mConvexList;
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String mEnterCommand;
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String mLeaveCommand;
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String mTickCommand;
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enum TriggerUpdateBits
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{
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TransformMask = Parent::NextFreeMask << 0,
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PolyMask = Parent::NextFreeMask << 1,
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EnterCmdMask = Parent::NextFreeMask << 2,
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LeaveCmdMask = Parent::NextFreeMask << 3,
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TickCmdMask = Parent::NextFreeMask << 4,
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NextFreeMask = Parent::NextFreeMask << 5,
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};
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static const U32 CMD_SIZE = 1024;
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protected:
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static bool smRenderTriggers;
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bool testObject(GameBase* enter);
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void processTick(const Move *move);
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void buildConvex(const Box3F& box, Convex* convex);
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static bool setEnterCmd(void *object, const char *index, const char *data);
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static bool setLeaveCmd(void *object, const char *index, const char *data);
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static bool setTickCmd(void *object, const char *index, const char *data);
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public:
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Trigger();
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~Trigger();
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// SimObject
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DECLARE_CONOBJECT(Trigger);
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DECLARE_CALLBACK( void, onAdd, ( U32 objectId ) );
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DECLARE_CALLBACK( void, onRemove, ( U32 objectId ) );
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static void consoleInit();
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static void initPersistFields();
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bool onAdd();
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void onRemove();
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void onDeleteNotify(SimObject*);
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void inspectPostApply();
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// NetObject
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U32 packUpdate (NetConnection *conn, U32 mask, BitStream* stream);
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void unpackUpdate(NetConnection *conn, BitStream* stream);
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// SceneObject
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void setTransform(const MatrixF &mat);
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void prepRenderImage( SceneRenderState* state );
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// GameBase
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bool onNewDataBlock( GameBaseData *dptr, bool reload );
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// Trigger
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void setTriggerPolyhedron(const Polyhedron&);
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void potentialEnterObject(GameBase*);
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U32 getNumTriggeringObjects() const;
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GameBase* getObject(const U32);
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const Vector<GameBase*>& getObjects() const { return mObjects; }
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void renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
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bool castRay(const Point3F &start, const Point3F &end, RayInfo* info);
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};
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inline U32 Trigger::getNumTriggeringObjects() const
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{
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return mObjects.size();
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}
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inline GameBase* Trigger::getObject(const U32 index)
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{
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AssertFatal(index < getNumTriggeringObjects(), "Error, out of range object index");
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return mObjects[index];
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}
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#endif // _H_TRIGGER
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