Torque3D/Engine/source/T3D/sfx/sfx3DWorld.h
2012-09-19 11:15:01 -04:00

131 lines
4.2 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SFX3DWORLD_H_
#define _SFX3DWORLD_H_
#ifndef _SCENETRACKER_H_
#include "scene/sceneTracker.h"
#endif
#ifndef _SFXWORLD_H_
#include "sfx/sfxWorld.h"
#endif
#ifndef _DATACHUNKER_H_
#include "core/dataChunker.h"
#endif
#ifndef _OBJECTTYPES_H_
#include "T3D/objectTypes.h"
#endif
class SFX3DWorld;
/// SFXObject implementation for the 3D system.
class SFX3DObject : public SceneObjectLink, public SFXObject< 3 >
{
public:
typedef SceneObjectLink Parent;
///
SFX3DObject( SFX3DWorld* world, SceneObject* object );
/// Return the transform for the ears on this object.
void getEarTransform( MatrixF& transform ) const;
// SFXObject.
void getReferenceCenter( F32 position[ 3 ] ) const;
void getBounds( F32 minBounds[ 3 ], F32 maxBounds[ 3 ] ) const;
void getRealBounds( F32 minBounds[ 3 ], F32 maxBounds[ 3 ] ) const;
SFXAmbience* getAmbience() const;
bool containsPoint( const F32 point[ 3 ] ) const;
String describeSelf() const;
};
/// Manager for the 3D sound world.
///
/// Any SceneObject in the world can be made the current listener. It's ear position (if it's a ShapeBase)
/// will then be used as the reference center for attenuating 3D sounds, traversing ambient spaces, etc.
///
class SFX3DWorld : public SceneTracker
{
public:
typedef SceneTracker Parent;
typedef SFXWorld< 3, SFX3DObject* > SFXWorldType;
enum
{
/// The scene object type mask used to filter out the
/// type of objects we are interested in.
TYPEMASK = WaterObjectType // Sound ambience.
| StaticShapeObjectType // Occlusion and sound ambience.
| StaticObjectType // Portals and zones.
};
protected:
/// The SFX world tracking system.
SFXWorldType mSFXWorld;
/// Allocator for the SFX3DObject SceneObjectLinks we attach to SceneObjects.
FreeListChunker< SFX3DObject > mChunker;
// SceneTracker.
virtual bool _isTrackableObject( SceneObject* object ) const;
public:
///
SFX3DWorld();
///
void update();
/// Return the current listener object.
SceneObject* getListener() const;
/// Make the given object the current listener object.
void setListener( SceneObject* object );
/// Notify the SFX world that the given object had a (potential) change in its
/// sound-related properties.
void notifyChanged( SceneObject* object );
///
void debugDump();
// SceneTracker.
virtual void registerObject( SceneObject* object );
virtual void unregisterObject( SceneObject* object );
virtual void updateObject( SceneObjectLink* object );
};
/// The singleton instance of SFX3DWorld, if there is one.
extern SFX3DWorld* gSFX3DWorld;
#endif // !_SFX3DWORLD_H_