mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-21 13:14:46 +00:00
78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _T3D_PHYSICS_PXSTREAM_H_
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#define _T3D_PHYSICS_PXSTREAM_H_
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#ifndef _PHYSX_H_
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#include "T3D/physics/physX/px.h"
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#endif
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#ifndef _MEMSTREAM_H_
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#include "core/stream/memStream.h"
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#endif
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class PxMemStream : public NxStream
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{
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public:
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PxMemStream();
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virtual ~PxMemStream();
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void resetPosition();
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// NxStream
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NxU8 readByte() const;
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NxU16 readWord() const;
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NxU32 readDword() const;
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float readFloat() const;
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double readDouble() const;
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void readBuffer( void *buffer, NxU32 size ) const;
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NxStream& storeByte( NxU8 b );
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NxStream& storeWord( NxU16 w );
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NxStream& storeDword( NxU32 d );
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NxStream& storeFloat( NxReal f );
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NxStream& storeDouble( NxF64 f );
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NxStream& storeBuffer( const void* buffer, NxU32 size );
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protected:
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mutable MemStream mMemStream;
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};
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class PxConsoleStream : public NxUserOutputStream
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{
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protected:
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// NxUserOutputStream
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void reportError( NxErrorCode code, const char *message, const char* file, int line );
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NxAssertResponse reportAssertViolation( const char *message, const char *file, int line );
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void print( const char *message );
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public:
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PxConsoleStream();
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~PxConsoleStream();
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};
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#endif // _T3D_PHYSICS_PXSTREAM_H_
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