mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-24 22:54:50 +00:00
150 lines
4 KiB
C++
150 lines
4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _PHYSX_CASTS_H_
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#define _PHYSX_CASTS_H_
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#ifndef _MPOINT3_H_
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#include "math/mPoint3.h"
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#endif
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#ifndef _MBOX_H_
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#include "math/mBox.h"
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#endif
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#ifndef _MQUAT_H_
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#include "math/mQuat.h"
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#endif
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template <class T, class F> inline T pxCast( const F &from );
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//-------------------------------------------------------------------------
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template<>
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inline Point3F pxCast( const NxVec3 &vec )
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{
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return Point3F( vec.x, vec.y, vec.z );
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}
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template<>
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inline NxVec3 pxCast( const Point3F &point )
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{
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return NxVec3( point.x, point.y, point.z );
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}
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//-------------------------------------------------------------------------
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template<>
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inline QuatF pxCast( const NxQuat &quat )
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{
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/// The Torque quat has the opposite winding order.
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return QuatF( -quat.x, -quat.y, -quat.z, quat.w );
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}
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template<>
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inline NxQuat pxCast( const QuatF &quat )
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{
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/// The Torque quat has the opposite winding order.
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NxQuat result;
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result.setWXYZ( quat.w, -quat.x, -quat.y, -quat.z );
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return result;
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}
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//-------------------------------------------------------------------------
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template<>
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inline NxBounds3 pxCast( const Box3F &box )
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{
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NxBounds3 bounds;
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bounds.set( box.minExtents.x,
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box.minExtents.y,
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box.minExtents.z,
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box.maxExtents.x,
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box.maxExtents.y,
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box.maxExtents.z );
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return bounds;
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}
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template<>
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inline Box3F pxCast( const NxBounds3 &bounds )
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{
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return Box3F( bounds.min.x,
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bounds.min.y,
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bounds.min.z,
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bounds.max.x,
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bounds.max.y,
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bounds.max.z );
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}
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//-------------------------------------------------------------------------
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template<>
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inline NxVec3 pxCast( const NxExtendedVec3 &xvec )
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{
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return NxVec3( xvec.x, xvec.y, xvec.z );
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}
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template<>
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inline NxExtendedVec3 pxCast( const NxVec3 &vec )
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{
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return NxExtendedVec3( vec.x, vec.y, vec.z );
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}
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//-------------------------------------------------------------------------
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template<>
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inline NxExtendedVec3 pxCast( const Point3F &point )
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{
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return NxExtendedVec3( point.x, point.y, point.z );
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}
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template<>
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inline Point3F pxCast( const NxExtendedVec3 &xvec )
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{
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return Point3F( xvec.x, xvec.y, xvec.z );
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}
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//-------------------------------------------------------------------------
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template<>
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inline NxBox pxCast( const NxExtendedBounds3 &exBounds )
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{
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NxExtendedVec3 center;
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exBounds.getCenter( center );
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NxVec3 extents;
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exBounds.getExtents( extents );
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NxBox box;
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box.center.set( center.x, center.y, center.z );
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box.extents = extents;
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box.rot.id();
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return box;
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}
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template<>
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inline NxExtendedBounds3 pxCast( const NxBox &box )
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{
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AssertFatal( false, "Casting a NxBox to NxExtendedBounds3 is impossible without losing rotation data!" );
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return NxExtendedBounds3();
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}
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#endif // _PHYSX_CASTS_H_
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