mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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138 lines
3.5 KiB
C++
138 lines
3.5 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _LEVELINFO_H_
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#define _LEVELINFO_H_
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#ifndef _NETOBJECT_H_
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#include "sim/netObject.h"
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#endif
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#ifndef _COLOR_H_
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#include "core/color.h"
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#endif
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#ifndef _FOGSTRUCTS_H_
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#include "scene/fogStructs.h"
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#endif
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#ifndef _SFXCOMMON_H_
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#include "sfx/sfxCommon.h"
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#endif
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class SFXAmbience;
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class SFXSoundscape;
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class LevelInfo : public NetObject
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{
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typedef NetObject Parent;
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private:
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F32 mWorldSize;
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FogData mFogData;
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F32 mNearClip;
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F32 mVisibleDistance;
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F32 mDecalBias;
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ColorI mCanvasClearColor;
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/// @name Lighting Properties
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/// @{
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bool mAdvancedLightmapSupport;
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/// Seconds it takes to go from one global ambient color
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/// to a different one.
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F32 mAmbientLightBlendPhase;
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/// Interpolation for going from one global ambient color
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/// to a different one.
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EaseF mAmbientLightBlendCurve;
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/// @}
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/// @name Sound Properties
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/// @{
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/// Global ambient sound space properties.
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SFXAmbience* mSoundAmbience;
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/// Distance attenuation model to use.
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SFXDistanceModel mSoundDistanceModel;
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///
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SFXSoundscape* mSoundscape;
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/// @}
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/// Responsible for passing on
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/// the LevelInfo settings to the
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/// client SceneGraph, from which
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/// other systems can get at them.
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void _updateSceneGraph();
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void _onLMActivate(const char *lm, bool enable);
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public:
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LevelInfo();
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virtual ~LevelInfo();
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DECLARE_CONOBJECT(LevelInfo);
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/// @name SceneObject Inheritance
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/// @{
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virtual SFXAmbience* getSoundAmbience() const { return mSoundAmbience; }
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/// @}
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/// @name SimObject Inheritance
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/// @{
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virtual bool onAdd();
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virtual void onRemove();
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virtual void inspectPostApply();
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static void initPersistFields();
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/// @}
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/// @name NetObject Inheritance
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/// @{
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enum NetMaskBits
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{
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UpdateMask = BIT(0)
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};
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virtual U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
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virtual void unpackUpdate( NetConnection *conn, BitStream *stream );
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/// @}
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};
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#endif // _LEVELINFO_H_
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