Torque3D/Engine/source/T3D/cameraSpline.h
2012-09-19 11:15:01 -04:00

108 lines
2.9 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _CAMERASPLINE_H_
#define _CAMERASPLINE_H_
#include "math/mMath.h"
#include "core/util/tVector.h"
//----------------------------------------------------------------------------
class CameraSpline
{
public:
struct Knot
{
public:
Point3F mPosition;
QuatF mRotation;
F32 mSpeed; /// in meters per second
enum Type {
NORMAL,
POSITION_ONLY,
KINK,
NUM_TYPE_BITS = 2
}mType;
enum Path {
LINEAR,
SPLINE,
NUM_PATH_BITS = 1
}mPath;
F32 mDistance;
Knot *prev;
Knot *next;
Knot() {};
Knot(const Knot &k);
Knot(const Point3F &p, const QuatF &r, F32 s, Knot::Type type = NORMAL, Knot::Path path = SPLINE);
};
CameraSpline();
~CameraSpline();
bool isEmpty() { return (mFront == NULL); }
S32 size() { return mSize; }
Knot* remove(Knot *w);
void removeAll();
Knot* front() { return mFront; }
Knot* back() { return (mFront == NULL) ? NULL : mFront->prev; }
void push_back(Knot *w);
void push_front(Knot *w) { push_back(w); mFront = w; mIsMapDirty = true; }
Knot* getKnot(S32 i);
Knot* next(Knot *k) { return (k->next == mFront) ? k : k->next; }
Knot* prev(Knot *k) { return (k == mFront) ? k : k->prev; }
F32 advanceTime(F32 t, S32 delta_ms);
F32 advanceDist(F32 t, F32 meters);
void value(F32 t, Knot *result, bool skip_rotation=false);
F32 getDistance(F32 t);
F32 getTime(F32 d);
void renderTimeMap();
private:
Knot *mFront;
S32 mSize;
bool mIsMapDirty;
struct TimeMap {
F32 mTime;
F32 mDistance;
};
Vector<TimeMap> mTimeMap;
void buildTimeMap();
};
#endif