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https://github.com/TorqueGameEngines/Torque3D.git
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68 lines
1.3 KiB
Plaintext
68 lines
1.3 KiB
Plaintext
#
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# For conditions of distribution and use, see copyright notice in libmng.h
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#
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# makefile for libmng - THE MNG library
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# this makefile is suitable for generic unix
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# Configuration options are now in libmng_conf.h
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# The name of your C compiler:
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CC= cc
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# Location of jpeg header files
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JPEG_INC= /cs/include/jpeg
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# Location of zlib header files
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ZLIB_INC= /cs/include
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# Location of lcms header files
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# (switch on MNG_FULL_CMS in libmng_conf.h if you want to use this)
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LCMS_INC= /ltmp/lcms-1.06/source
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# compiler options:
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CFLAGS= -O -I. -I$(ZLIB_INC) -I$(JPEG_INC) -I$(LCMS_INC)
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# source files
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SOURCES= \
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libmng_callback_xs.c \
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libmng_chunk_io.c \
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libmng_chunk_descr.c \
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libmng_chunk_prc.c \
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libmng_chunk_xs.c \
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libmng_cms.c \
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libmng_display.c \
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libmng_dither.c \
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libmng_error.c \
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libmng_filter.c \
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libmng_hlapi.c \
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libmng_jpeg.c \
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libmng_object_prc.c \
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libmng_pixels.c \
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libmng_prop_xs.c \
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libmng_read.c \
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libmng_trace.c \
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libmng_write.c \
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libmng_zlib.c
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# object files
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OBJECTS= $(SOURCES:%.c=%.o)
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# type dependancies
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.c.o:
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$(CC) $(CFLAGS) -c $<
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all: libmng.a
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clean:
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/bin/rm -f $(OBJECTS)
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/bin/rm -f libmng.a
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/bin/rm -f *~ core
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libmng.a: $(OBJECTS)
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ar r libmng.a $(OBJECTS)
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depend:
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makedepend -- $(CFLAGS) $(IFLAGS) -- *.c
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# DO NOT DELETE
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