mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/*
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* Copyright 2006 Sony Computer Entertainment Inc.
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*
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* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
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* file except in compliance with the License. You may obtain a copy of the License at:
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* http://research.scea.com/scea_shared_source_license.html
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License
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* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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* implied. See the License for the specific language governing permissions and limitations under the
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* License.
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*/
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#ifndef daeRefCountedObj_h
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#define daeRefCountedObj_h
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#include <dae/daeTypes.h>
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#include <dae/daePlatform.h>
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class DLLSPEC daeRefCountedObj {
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protected:
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mutable daeInt _refCount;
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public:
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daeRefCountedObj();
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virtual ~daeRefCountedObj();
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/**
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* Decrements the reference count and deletes the object if reference count is zero.
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* @note Should not be used externally if daeSmartRefs are being used, they call it
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* automatically.
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*/
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void release() const;
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/**
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* Increments the reference count of this element.
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* @note Should not be used externally if daeSmartRefs are being used, they call it
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* automatically.
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*/
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void ref() const;
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};
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void DLLSPEC checkedRelease(const daeRefCountedObj* obj);
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void DLLSPEC checkedRef(const daeRefCountedObj* obj);
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#endif
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