Torque3D/Engine/lib/collada/include/dae/daeRawResolver.h
2012-09-19 11:15:01 -04:00

58 lines
1.6 KiB
C++

/*
* Copyright 2006 Sony Computer Entertainment Inc.
*
* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
* file except in compliance with the License. You may obtain a copy of the License at:
* http://research.scea.com/scea_shared_source_license.html
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
* implied. See the License for the specific language governing permissions and limitations under the
* License.
*/
#ifndef __DAE_RAWRESOLVER_H__
#define __DAE_RAWRESOLVER_H__
#include <string>
#include <map>
#include <dae/daeURI.h>
class DAE;
/**
* The @c daeRawResolver class derives from @c daeURIResolver and implements
* the .raw backend resolver for raw binary data.
*/
class DLLSPEC daeRawResolver : public daeURIResolver
{
public:
/**
* Constructor.
*/
daeRawResolver(DAE& dae);
/**
* Destructor.
*/
~daeRawResolver();
public: // Abstract Interface
virtual daeElement* resolveElement(const daeURI& uri);
virtual daeString getName();
};
// A simple class to make speed up the process of resolving a .raw URI.
// The result of the resolve is cached for future use.
// This is meant for DOM internal use only.
class DLLSPEC daeRawRefCache {
public:
daeElement* lookup(const daeURI& uri);
void add(const daeURI& uri, daeElement* elt);
void remove(const daeURI& uri);
void clear();
private:
std::map<std::string, daeElement*> lookupTable;
};
#endif