Torque3D/Engine/lib/collada/include/dae/daePlatform.h
2012-09-19 11:15:01 -04:00

40 lines
1.2 KiB
C

/*
* Copyright 2006 Sony Computer Entertainment Inc.
*
* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
* file except in compliance with the License. You may obtain a copy of the License at:
* http://research.scea.com/scea_shared_source_license.html
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
* implied. See the License for the specific language governing permissions and limitations under the
* License.
*/
#ifndef __DAE_PLATFORM_H__
#define __DAE_PLATFORM_H__
#ifdef WIN32
#include <dae/daeWin32Platform.h>
#elif defined( __GCC__ )
#include <dae/daeGCCPlatform.h>
#else
// Use some generic settings
#include <limits.h>
#define PLATFORM_INT8 char
#define PLATFORM_INT16 short
#define PLATFORM_INT32 int
#define PLATFORM_INT64 long long
#define PLATFORM_UINT8 unsigned char
#define PLATFORM_UINT16 unsigned short
#define PLATFORM_UINT32 unsigned int
#define PLATFORM_UINT64 unsigned long long
#define PLATFORM_FLOAT32 float
#define PLATFORM_FLOAT64 double
#define DLLSPEC
#endif
#endif