Torque3D/Engine/source/BadBehavior/tools/guiBTViewCtrl.h
2016-08-12 20:39:56 +02:00

45 lines
1.7 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2014 Guy Allard
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GUI_BTVIEWCTRL_H_
#define _GUI_BTVIEWCTRL_H_
#ifndef _GUI_TREEVIEWCTRL_H
#include "gui/controls/guiTreeViewCtrl.h"
#endif
namespace BadBehavior
{
// subclassing GuiTreeViewCtrl so that we can tweak it for the behavior tree editor
class GuiBehaviorTreeViewCtrl : public GuiTreeViewCtrl
{
typedef GuiTreeViewCtrl Parent;
public:
void onRenderCell(Point2I offset, Point2I cell, bool, bool);
DECLARE_CONOBJECT(GuiBehaviorTreeViewCtrl);
};
} // namespace BadBehavior
#endif