Torque3D/Engine/source/BadBehavior/leaf/RandomWait.cpp
2016-08-12 20:39:56 +02:00

126 lines
3.8 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2014 Guy Allard
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "RandomWait.h"
#include "BadBehavior/core/Runner.h"
#include "math/mMathFn.h"
#include "console/consoleTypes.h"
using namespace BadBehavior;
//------------------------------------------------------------------------------
// RandomWait leaf node
//------------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(RandomWait);
RandomWait::RandomWait()
: mWaitMinMs(0),
mWaitMaxMs(99999)
{
}
void RandomWait::initPersistFields()
{
addGroup( "Behavior" );
addProtectedField( "waitMinMs", TypeS32, Offset(mWaitMinMs, RandomWait), &_setWaitMin, &defaultProtectedGetFn,
"The minimum time period in ms to wait before completion." );
addProtectedField( "waitMaxMs", TypeS32, Offset(mWaitMaxMs, RandomWait), &_setWaitMax, &defaultProtectedGetFn,
"The maximum time period in ms to wait before completion." );
endGroup( "Behavior" );
Parent::initPersistFields();
}
bool RandomWait::_setWaitMin(void *object, const char *index, const char *data)
{
RandomWait *node = static_cast<RandomWait *>( object );
node->mWaitMinMs = getMin(node->mWaitMaxMs, dAtoi( data ));
return false;
}
bool RandomWait::_setWaitMax(void *object, const char *index, const char *data)
{
RandomWait *node = static_cast<RandomWait *>( object );
node->mWaitMaxMs = getMax(node->mWaitMinMs, dAtoi( data ));
return false;
}
Task *RandomWait::createTask(SimObject &owner, BehaviorTreeRunner &runner)
{
return new RandomWaitTask(*this, owner, runner);
}
//------------------------------------------------------------------------------
// RandomWait task
//------------------------------------------------------------------------------
RandomWaitTask::RandomWaitTask(Node &node, SimObject &owner, BehaviorTreeRunner &runner)
: Parent(node, owner, runner)
{
}
RandomWaitTask::~RandomWaitTask()
{
cancelEvent();
}
void RandomWaitTask::cancelEvent()
{
if(Sim::isEventPending(mEventId))
{
Sim::cancelEvent(mEventId);
mEventId = 0;
}
}
void RandomWaitTask::onInitialize()
{
Parent::onInitialize();
cancelEvent();
}
void RandomWaitTask::onTerminate()
{
Parent::onTerminate();
cancelEvent();
}
Task* RandomWaitTask::update()
{
if(mStatus == RESUME)
{
mStatus = SUCCESS;
mIsComplete = true;
}
else if(mStatus == INVALID)
{
RandomWait *node = static_cast<RandomWait*>(mNodeRep);
mEventId = Sim::postEvent(mRunner, new TaskReactivateEvent(*this), Sim::getCurrentTime() + mRandI(node->getWaitMinMs(), node->getWaitMaxMs()));
mStatus = SUSPENDED;
}
return NULL;
}