Torque3D/Engine/source/platformMac/macFileIO.mm

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#import <Cocoa/Cocoa.h>
#import <stdio.h>
#import <stdlib.h>
#import <errno.h>
#import <utime.h>
#import <sys/time.h>
#import <sys/types.h>
#import <dirent.h>
#import <unistd.h>
#import <sys/stat.h>
#import "core/fileio.h"
#import "core/util/tVector.h"
#import "core/stringTable.h"
#import "core/strings/stringFunctions.h"
#import "console/console.h"
#import "platform/profiler.h"
#import "cinterface/c_controlInterface.h"
#import "core/volume.h"
#include "console/engineAPI.h"
//TODO: file io still needs some work...
#define MAX_MAC_PATH_LONG 2048
bool dFileDelete(const char * name)
{
if(!name )
return(false);
if (dStrlen(name) > MAX_MAC_PATH_LONG)
Con::warnf("dFileDelete: Filename length is pretty long...");
return(remove(name) == 0); // remove returns 0 on success
}
//-----------------------------------------------------------------------------
bool dFileTouch(const char *path)
{
if (!path || !*path)
return false;
// set file at path's modification and access times to now.
return( utimes( path, NULL) == 0); // utimes returns 0 on success.
}
//-----------------------------------------------------------------------------
bool dPathCopy(const char* source, const char* dest, bool nooverwrite)
{
if(source == NULL || dest == NULL)
return false;
@autoreleasepool {
NSFileManager *manager = [NSFileManager defaultManager];
NSString *nsource = [manager stringWithFileSystemRepresentation:source length:dStrlen(source)];
NSString *ndest = [manager stringWithFileSystemRepresentation:dest length:dStrlen(dest)];
NSString *ndestFolder = [ndest stringByDeletingLastPathComponent];
if(! [manager fileExistsAtPath:nsource])
{
Con::errorf("dPathCopy: no file exists at %s",source);
return false;
}
if( [manager fileExistsAtPath:ndest] )
{
if(nooverwrite)
{
Con::errorf("dPathCopy: file already exists at %s",dest);
return false;
}
Con::warnf("Deleting files at path: %s", dest);
if(![manager removeItemAtPath:ndest error:nil] || [manager fileExistsAtPath:ndest])
{
Con::errorf("Copy failed! Could not delete files at path: %s", dest);
return false;
}
}
if([manager fileExistsAtPath:ndestFolder] == NO)
{
ndestFolder = [ndestFolder stringByAppendingString:@"/"]; // createpath requires a trailing slash
Platform::createPath([ndestFolder UTF8String]);
}
bool ret = [manager copyItemAtPath:nsource toPath:ndest error:nil];
// n.b.: The "success" semantics don't guarantee a copy actually took place, so we'll verify
// because this is surprising behavior for a method called copy.
if( ![manager fileExistsAtPath:ndest] )
{
Con::warnf("The filemanager returned success, but the file was not copied. Something strange is happening");
ret = false;
}
return ret;
}
}
//-----------------------------------------------------------------------------
bool dFileRename(const char *source, const char *dest)
{
if(source == NULL || dest == NULL)
return false;
@autoreleasepool {
NSFileManager *manager = [NSFileManager defaultManager];
NSString *nsource = [manager stringWithFileSystemRepresentation:source length:dStrlen(source)];
NSString *ndest = [manager stringWithFileSystemRepresentation:dest length:dStrlen(dest)];
if(! [manager fileExistsAtPath:nsource])
{
Con::errorf("dFileRename: no file exists at %s",source);
return false;
}
if( [manager fileExistsAtPath:ndest] )
{
Con::warnf("dFileRename: Deleting files at path: %s", dest);
}
bool ret = [manager moveItemAtPath:nsource toPath:ndest error:nil];
// n.b.: The "success" semantics don't guarantee a move actually took place, so we'll verify
// because this is surprising behavior for a method called rename.
if( ![manager fileExistsAtPath:ndest] )
{
Con::warnf("The filemanager returned success, but the file was not moved. Something strange is happening");
ret = false;
}
return ret;
}
}
//-----------------------------------------------------------------------------
// Constructors & Destructor
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// After construction, the currentStatus will be Closed and the capabilities
// will be 0.
//-----------------------------------------------------------------------------
File::File()
: currentStatus(Closed), capability(0)
{
handle = NULL;
}
//-----------------------------------------------------------------------------
// insert a copy constructor here... (currently disabled)
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Destructor
//-----------------------------------------------------------------------------
File::~File()
{
close();
handle = NULL;
}
//-----------------------------------------------------------------------------
// Open a file in the mode specified by openMode (Read, Write, or ReadWrite).
// Truncate the file if the mode is either Write or ReadWrite and truncate is
// true.
//
// Sets capability appropriate to the openMode.
// Returns the currentStatus of the file.
//-----------------------------------------------------------------------------
File::FileStatus File::open(const char *filename, const AccessMode openMode)
{
if (dStrlen(filename) > MAX_MAC_PATH_LONG)
Con::warnf("File::open: Filename length is pretty long...");
// Close the file if it was already open...
if (currentStatus != Closed)
close();
// create the appropriate type of file...
switch (openMode)
{
case Read:
handle = (void *)fopen(filename, "rb"); // read only
break;
case Write:
handle = (void *)fopen(filename, "wb"); // write only
break;
case ReadWrite:
handle = (void *)fopen(filename, "ab+"); // write(append) and read
break;
case WriteAppend:
handle = (void *)fopen(filename, "ab"); // write(append) only
break;
default:
AssertFatal(false, "File::open: bad access mode");
}
// handle not created successfully
if (handle == NULL)
return setStatus();
// successfully created file, so set the file capabilities...
switch (openMode)
{
case Read:
capability = FileRead;
break;
case Write:
case WriteAppend:
capability = FileWrite;
break;
case ReadWrite:
capability = FileRead | FileWrite;
break;
default:
AssertFatal(false, "File::open: bad access mode");
}
// must set the file status before setting the position.
currentStatus = Ok;
if (openMode == ReadWrite)
setPosition(0);
// success!
return currentStatus;
}
//-----------------------------------------------------------------------------
// Get the current position of the file pointer.
//-----------------------------------------------------------------------------
U32 File::getPosition() const
{
AssertFatal(currentStatus != Closed , "File::getPosition: file closed");
AssertFatal(handle != NULL, "File::getPosition: invalid file handle");
return ftell((FILE*)handle);
}
//-----------------------------------------------------------------------------
// Set the position of the file pointer.
// Absolute and relative positioning is supported via the absolutePos
// parameter.
//
// If positioning absolutely, position MUST be positive - an IOError results if
// position is negative.
// Position can be negative if positioning relatively, however positioning
// before the start of the file is an IOError.
//
// Returns the currentStatus of the file.
//-----------------------------------------------------------------------------
File::FileStatus File::setPosition(S32 position, bool absolutePos)
{
AssertFatal(Closed != currentStatus, "File::setPosition: file closed");
AssertFatal(handle != NULL, "File::setPosition: invalid file handle");
if (currentStatus != Ok && currentStatus != EOS )
return currentStatus;
U32 finalPos;
if(absolutePos)
{
// absolute position
AssertFatal(0 <= position, "File::setPosition: negative absolute position");
// position beyond EOS is OK
fseek((FILE*)handle, position, SEEK_SET);
finalPos = ftell((FILE*)handle);
}
else
{
// relative position
AssertFatal((getPosition() + position) >= 0, "File::setPosition: negative relative position");
// position beyond EOS is OK
fseek((FILE*)handle, position, SEEK_CUR);
finalPos = ftell((FILE*)handle);
}
// ftell returns -1 on error. set error status
if (0xffffffff == finalPos)
return setStatus();
// success, at end of file
else if (finalPos >= getSize())
return currentStatus = EOS;
// success!
else
return currentStatus = Ok;
}
//-----------------------------------------------------------------------------
// Get the size of the file in bytes.
// It is an error to query the file size for a Closed file, or for one with an
// error status.
//-----------------------------------------------------------------------------
U32 File::getSize() const
{
AssertWarn(Closed != currentStatus, "File::getSize: file closed");
AssertFatal(handle != NULL, "File::getSize: invalid file handle");
if (Ok == currentStatus || EOS == currentStatus)
{
struct stat statData;
if(fstat(fileno((FILE*)handle), &statData) != 0)
return 0;
// return the size in bytes
return statData.st_size;
}
return 0;
}
//-----------------------------------------------------------------------------
// Flush the file.
// It is an error to flush a read-only file.
// Returns the currentStatus of the file.
//-----------------------------------------------------------------------------
File::FileStatus File::flush()
{
AssertFatal(Closed != currentStatus, "File::flush: file closed");
AssertFatal(handle != NULL, "File::flush: invalid file handle");
AssertFatal(true == hasCapability(FileWrite), "File::flush: cannot flush a read-only file");
if (fflush((FILE*)handle) != 0)
return setStatus();
else
return currentStatus = Ok;
}
//-----------------------------------------------------------------------------
// Close the File.
//
// Returns the currentStatus
//-----------------------------------------------------------------------------
File::FileStatus File::close()
{
// check if it's already closed...
if (Closed == currentStatus)
return currentStatus;
// it's not, so close it...
if (handle != NULL)
{
if (fclose((FILE*)handle) != 0)
return setStatus();
}
handle = NULL;
return currentStatus = Closed;
}
//-----------------------------------------------------------------------------
// Self-explanatory.
//-----------------------------------------------------------------------------
File::FileStatus File::getStatus() const
{
return currentStatus;
}
//-----------------------------------------------------------------------------
// Sets and returns the currentStatus when an error has been encountered.
//-----------------------------------------------------------------------------
File::FileStatus File::setStatus()
{
switch (errno)
{
case EACCES: // permission denied
currentStatus = IOError;
break;
case EBADF: // Bad File Pointer
case EINVAL: // Invalid argument
case ENOENT: // file not found
case ENAMETOOLONG:
default:
currentStatus = UnknownError;
}
return currentStatus;
}
//-----------------------------------------------------------------------------
// Sets and returns the currentStatus to status.
//-----------------------------------------------------------------------------
File::FileStatus File::setStatus(File::FileStatus status)
{
return currentStatus = status;
}
//-----------------------------------------------------------------------------
// Read from a file.
// The number of bytes to read is passed in size, the data is returned in src.
// The number of bytes read is available in bytesRead if a non-Null pointer is
// provided.
//-----------------------------------------------------------------------------
File::FileStatus File::read(U32 size, char *dst, U32 *bytesRead)
{
AssertFatal(Closed != currentStatus, "File::read: file closed");
AssertFatal(handle != NULL, "File::read: invalid file handle");
AssertFatal(NULL != dst, "File::read: NULL destination pointer");
AssertFatal(true == hasCapability(FileRead), "File::read: file lacks capability");
AssertWarn(0 != size, "File::read: size of zero");
if (Ok != currentStatus || 0 == size)
return currentStatus;
// read from stream
U32 nBytes = fread(dst, 1, size, (FILE*)handle);
// did we hit the end of the stream?
if( nBytes != size)
currentStatus = EOS;
// if bytesRead is a valid pointer, send number of bytes read there.
if(bytesRead)
*bytesRead = nBytes;
// successfully read size bytes
return currentStatus;
}
//-----------------------------------------------------------------------------
// Write to a file.
// The number of bytes to write is passed in size, the data is passed in src.
// The number of bytes written is available in bytesWritten if a non-Null
// pointer is provided.
//-----------------------------------------------------------------------------
File::FileStatus File::write(U32 size, const char *src, U32 *bytesWritten)
{
AssertFatal(Closed != currentStatus, "File::write: file closed");
AssertFatal(handle != NULL, "File::write: invalid file handle");
AssertFatal(NULL != src, "File::write: NULL source pointer");
AssertFatal(true == hasCapability(FileWrite), "File::write: file lacks capability");
AssertWarn(0 != size, "File::write: size of zero");
if ((Ok != currentStatus && EOS != currentStatus) || 0 == size)
return currentStatus;
// write bytes to the stream
U32 nBytes = fwrite(src, 1, size,(FILE*)handle);
// if we couldn't write everything, we've got a problem. set error status.
if(nBytes != size)
setStatus();
// if bytesWritten is a valid pointer, put number of bytes read there.
if(bytesWritten)
*bytesWritten = nBytes;
// return current File status, whether good or ill.
return currentStatus;
}
//-----------------------------------------------------------------------------
// Self-explanatory.
//-----------------------------------------------------------------------------
bool File::hasCapability(Capability cap) const
{
return (0 != (U32(cap) & capability));
}
//-----------------------------------------------------------------------------
S32 Platform::compareFileTimes(const FileTime &a, const FileTime &b)
{
if(a > b)
return 1;
if(a < b)
return -1;
return 0;
}
//-----------------------------------------------------------------------------
// either time param COULD be null.
//-----------------------------------------------------------------------------
bool Platform::getFileTimes(const char *path, FileTime *createTime, FileTime *modifyTime)
{
// MacOSX is NOT guaranteed to be running off a HFS volume,
// and UNIX does not keep a record of a file's creation time anywhere.
// So instead of creation time we return changed time,
// just like the Linux platform impl does.
if (!path || !*path)
return false;
struct stat statData;
if (stat(path, &statData) == -1)
return false;
if(createTime)
*createTime = statData.st_ctime;
if(modifyTime)
*modifyTime = statData.st_mtime;
return true;
}
//-----------------------------------------------------------------------------
bool Platform::createPath(const char *file)
{
// if the path exists, we're done.
struct stat statData;
if( stat(file, &statData) == 0 )
{
return true; // exists, rejoice.
}
Con::warnf( "creating path %s", file );
// get the parent path.
// we're not using basename because it's not thread safe.
U32 len = dStrlen(file);
char parent[len];
bool isDirPath = false;
dStrncpy(parent,file,len);
parent[len] = '\0';
if(parent[len - 1] == '/')
{
parent[len - 1] = '\0'; // cut off the trailing slash, if there is one
isDirPath = true; // we got a trailing slash, so file is a directory.
}
// recusively create the parent path.
// only recurse if newpath has a slash that isn't a leading slash.
char *slash = dStrrchr(parent,'/');
if( slash && slash != parent)
{
// snip the path just after the last slash.
slash[1] = '\0';
// recusively create the parent path. fail if parent path creation failed.
if(!Platform::createPath(parent))
return false;
}
// create *file if it is a directory path.
if(isDirPath)
{
// try to create the directory
if( mkdir(file, 0777) != 0) // app may reside in global apps dir, and so must be writable to all.
return false;
}
return true;
}
//-----------------------------------------------------------------------------
bool Platform::cdFileExists(const char *filePath, const char *volumeName, S32 serialNum)
{
return true;
}
#pragma mark ---- Directories ----
//-----------------------------------------------------------------------------
StringTableEntry Platform::getCurrentDirectory()
{
// get the current directory, the one that would be opened if we did a fopen(".")
char* cwd = getcwd(NULL, 0);
StringTableEntry ret = StringTable->insert(cwd);
free(cwd);
return ret;
}
//-----------------------------------------------------------------------------
bool Platform::setCurrentDirectory(StringTableEntry newDir)
{
return (chdir(newDir) == 0);
}
//-----------------------------------------------------------------------------
// helper func for getWorkingDirectory
bool isMainDotCsPresent(NSString* dir)
{
return [[NSFileManager defaultManager] fileExistsAtPath:[dir stringByAppendingPathComponent:@"main.cs"]] == YES;
}
//-----------------------------------------------------------------------------
/// Finds and sets the current working directory.
/// Torque tries to automatically detect whether you have placed the game files
/// inside or outside the application's bundle. It checks for the presence of
/// the file 'main.cs'. If it finds it, Torque will assume that the other game
/// files are there too. If Torque does not see 'main.cs' inside its bundle, it
/// will assume the files are outside the bundle.
/// Since you probably don't want to copy the game files into the app every time
/// you build, you will want to leave them outside the bundle for development.
///
/// Placing all content inside the application bundle gives a much better user
/// experience when you distribute your app.
StringTableEntry Platform::getExecutablePath()
{
static const char* cwd = NULL;
// this isn't actually being used due to some static constructors at bundle load time
// calling this method (before there is a chance to set it)
// for instance, FMOD sound provider (this should be fixed in FMOD as it is with windows)
if (!cwd && torque_getexecutablepath())
{
// we're in a plugin using the cinterface
cwd = torque_getexecutablepath();
chdir(cwd);
}
else if(!cwd)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
//first check the cwd for main.cs
static char buf[4096];
NSString* currentDir = [[NSString alloc ] initWithUTF8String:getcwd(buf,(4096 * sizeof(char))) ];
if (isMainDotCsPresent(currentDir))
{
cwd = buf;
[pool release];
[currentDir release];
return cwd;
}
NSString* string = [[NSBundle mainBundle] pathForResource:@"main" ofType:@"cs"];
if(!string)
string = [[NSBundle mainBundle] bundlePath];
string = [string stringByDeletingLastPathComponent];
AssertISV(isMainDotCsPresent(string), "Platform::getExecutablePath - Failed to find main.cs!");
cwd = dStrdup([string UTF8String]);
chdir(cwd);
[pool release];
[currentDir release];
}
return cwd;
}
//-----------------------------------------------------------------------------
StringTableEntry Platform::getExecutableName()
{
static const char* name = NULL;
if(!name)
name = [[[[NSBundle mainBundle] bundlePath] lastPathComponent] UTF8String];
return name;
}
//-----------------------------------------------------------------------------
bool Platform::isFile(const char *path)
{
if (!path || !*path)
return false;
// make sure we can stat the file
struct stat statData;
if( stat(path, &statData) < 0 )
{
// Since file does not exist on disk see if it exists in a zip file loaded
return Torque::FS::IsFile(path);
}
// now see if it's a regular file
if( (statData.st_mode & S_IFMT) == S_IFREG)
return true;
return false;
}
//-----------------------------------------------------------------------------
bool Platform::isDirectory(const char *path)
{
if (!path || !*path)
return false;
// make sure we can stat the file
struct stat statData;
if( stat(path, &statData) < 0 )
return false;
// now see if it's a directory
if( (statData.st_mode & S_IFMT) == S_IFDIR)
return true;
return false;
}
S32 Platform::getFileSize(const char* pFilePath)
{
if (!pFilePath || !*pFilePath)
return 0;
struct stat statData;
if( stat(pFilePath, &statData) < 0 )
return 0;
// and return it's size in bytes
return (S32)statData.st_size;
}
//-----------------------------------------------------------------------------
bool Platform::isSubDirectory(const char *pathParent, const char *pathSub)
{
char fullpath[MAX_MAC_PATH_LONG];
dStrcpyl(fullpath, MAX_MAC_PATH_LONG, pathParent, "/", pathSub, NULL);
return isDirectory((const char *)fullpath);
}
//-----------------------------------------------------------------------------
// utility for platform::hasSubDirectory() and platform::dumpDirectories()
// ensures that the entry is a directory, and isnt on the ignore lists.
inline bool isGoodDirectory(dirent* entry)
{
return (entry->d_type == DT_DIR // is a dir
&& dStrcmp(entry->d_name,".") != 0 // not here
&& dStrcmp(entry->d_name,"..") != 0 // not parent
&& !Platform::isExcludedDirectory(entry->d_name)); // not excluded
}
//-----------------------------------------------------------------------------
bool Platform::hasSubDirectory(const char *path)
{
DIR *dir;
dirent *entry;
dir = opendir(path);
if(!dir)
return false; // we got a bad path, so no, it has no subdirectory.
while( (entry = readdir(dir)) )
{
if(isGoodDirectory(entry) )
{
closedir(dir);
return true; // we have a subdirectory, that isnt on the exclude list.
}
}
closedir(dir);
return false; // either this dir had no subdirectories, or they were all on the exclude list.
}
bool Platform::fileDelete(const char * name)
{
return dFileDelete(name);
}
static bool recurseDumpDirectories(const char *basePath, const char *subPath, Vector<StringTableEntry> &directoryVector, S32 currentDepth, S32 recurseDepth, bool noBasePath)
{
char Path[1024];
DIR *dip;
struct dirent *d;
dsize_t trLen = basePath ? dStrlen(basePath) : 0;
dsize_t subtrLen = subPath ? dStrlen(subPath) : 0;
char trail = trLen > 0 ? basePath[trLen - 1] : '\0';
char subTrail = subtrLen > 0 ? subPath[subtrLen - 1] : '\0';
if (trail == '/')
{
if (subPath && (dStrncmp(subPath, "", 1) != 0))
{
if (subTrail == '/')
dSprintf(Path, 1024, "%s%s", basePath, subPath);
else
dSprintf(Path, 1024, "%s%s/", basePath, subPath);
}
else
dSprintf(Path, 1024, "%s", basePath);
}
else
{
if (subPath && (dStrncmp(subPath, "", 1) != 0))
{
if (subTrail == '/')
dSprintf(Path, 1024, "%s%s", basePath, subPath);
else
dSprintf(Path, 1024, "%s%s/", basePath, subPath);
}
else
dSprintf(Path, 1024, "%s/", basePath);
}
dip = opendir(Path);
if (dip == NULL)
return false;
//////////////////////////////////////////////////////////////////////////
// add path to our return list ( provided it is valid )
//////////////////////////////////////////////////////////////////////////
if (!Platform::isExcludedDirectory(subPath))
{
if (noBasePath)
{
// We have a path and it's not an empty string or an excluded directory
if ( (subPath && (dStrncmp (subPath, "", 1) != 0)) )
directoryVector.push_back(StringTable->insert(subPath));
}
else
{
if ( (subPath && (dStrncmp(subPath, "", 1) != 0)) )
{
char szPath[1024];
dMemset(szPath, 0, 1024);
if (trail == '/')
{
if ((basePath[dStrlen(basePath) - 1]) != '/')
dSprintf(szPath, 1024, "%s%s", basePath, &subPath[1]);
else
dSprintf(szPath, 1024, "%s%s", basePath, subPath);
}
else
{
if ((basePath[dStrlen(basePath) - 1]) != '/')
dSprintf(szPath, 1024, "%s%s", basePath, subPath);
else
dSprintf(szPath, 1024, "%s/%s", basePath, subPath);
}
directoryVector.push_back(StringTable->insert(szPath));
}
else
directoryVector.push_back(StringTable->insert(basePath));
}
}
//////////////////////////////////////////////////////////////////////////
// Iterate through and grab valid directories
//////////////////////////////////////////////////////////////////////////
while (d = readdir(dip))
{
bool isDir;
isDir = false;
if (d->d_type == DT_UNKNOWN)
{
char child [1024];
if ((Path[dStrlen(Path) - 1] == '/'))
dSprintf(child, 1024, "%s%s", Path, d->d_name);
else
dSprintf(child, 1024, "%s/%s", Path, d->d_name);
isDir = Platform::isDirectory (child);
}
else if (d->d_type & DT_DIR)
isDir = true;
if ( isDir )
{
if (dStrcmp(d->d_name, ".") == 0 ||
dStrcmp(d->d_name, "..") == 0)
continue;
if (Platform::isExcludedDirectory(d->d_name))
continue;
if ( (subPath && (dStrncmp(subPath, "", 1) != 0)) )
{
char child[1024];
if ((subPath[dStrlen(subPath) - 1] == '/'))
dSprintf(child, 1024, "%s%s", subPath, d->d_name);
else
dSprintf(child, 1024, "%s/%s", subPath, d->d_name);
if (currentDepth < recurseDepth || recurseDepth == -1 )
recurseDumpDirectories(basePath, child, directoryVector,
currentDepth + 1, recurseDepth,
noBasePath);
}
else
{
char child[1024];
if ( (basePath[dStrlen(basePath) - 1]) == '/')
dStrcpy (child, d->d_name, 1024);
else
dSprintf(child, 1024, "/%s", d->d_name);
if (currentDepth < recurseDepth || recurseDepth == -1)
recurseDumpDirectories(basePath, child, directoryVector,
currentDepth + 1, recurseDepth,
noBasePath);
}
}
}
closedir(dip);
return true;
}
//-----------------------------------------------------------------------------
bool Platform::dumpDirectories(const char *path, Vector<StringTableEntry> &directoryVector, S32 depth, bool noBasePath)
{
bool retVal = recurseDumpDirectories(path, "", directoryVector, -1, depth, noBasePath);
clearExcludedDirectories();
return retVal;
}
//-----------------------------------------------------------------------------
static bool recurseDumpPath(const char* curPath, Vector<Platform::FileInfo>& fileVector, U32 depth)
{
DIR *dir;
dirent *entry;
// be sure it opens.
dir = opendir(curPath);
if(!dir)
return false;
// look inside the current directory
while( (entry = readdir(dir)) )
{
// construct the full file path. we need this to get the file size and to recurse
U32 len = dStrlen(curPath) + entry->d_namlen + 2;
char pathbuf[len];
dSprintf( pathbuf, len, "%s/%s", curPath, entry->d_name);
pathbuf[len] = '\0';
// ok, deal with directories and files seperately.
if( entry->d_type == DT_DIR )
{
if( depth == 0)
continue;
// filter out dirs we dont want.
if( !isGoodDirectory(entry) )
continue;
// recurse into the dir
recurseDumpPath( pathbuf, fileVector, depth-1);
}
else
{
//add the file entry to the list
// unlike recurseDumpDirectories(), we need to return more complex info here.
U32 fileSize = Platform::getFileSize(pathbuf);
fileVector.increment();
Platform::FileInfo& rInfo = fileVector.last();
rInfo.pFullPath = StringTable->insert(curPath);
rInfo.pFileName = StringTable->insert(entry->d_name);
rInfo.fileSize = fileSize;
}
}
closedir(dir);
return true;
}
//-----------------------------------------------------------------------------
bool Platform::dumpPath(const char *path, Vector<Platform::FileInfo>& fileVector, S32 depth)
{
PROFILE_START(dumpPath);
int len = dStrlen(path);
char newpath[len+1];
dStrncpy(newpath,path,len);
newpath[len] = '\0'; // null terminate
if(newpath[len - 1] == '/')
newpath[len - 1] = '\0'; // cut off the trailing slash, if there is one
bool ret = recurseDumpPath( newpath, fileVector, depth);
PROFILE_END();
return ret;
}
// TODO: implement stringToFileTime()
bool Platform::stringToFileTime(const char * string, FileTime * time) { return false;}
// TODO: implement fileTimeToString()
bool Platform::fileTimeToString(FileTime * time, char * string, U32 strLen) { return false;}
//-----------------------------------------------------------------------------
#if defined(TORQUE_DEBUG)
DefineEngineFunction(testHasSubdir,void, (String _dir),,"tests platform::hasSubDirectory") {
Platform::addExcludedDirectory(".svn");
if(Platform::hasSubDirectory(_dir.c_str()))
Con::printf(" has subdir");
else
Con::printf(" does not have subdir");
}
DefineEngineFunction(testDumpDirectories,void,(String _path, S32 _depth, bool _noBasePath),,"testDumpDirectories('path', int depth, bool noBasePath)") {
Vector<StringTableEntry> paths;
Platform::addExcludedDirectory(".svn");
Platform::dumpDirectories(_path.c_str(), paths, _depth, _noBasePath);
Con::printf("Dumping directories starting from %s with depth %i", _path.c_str(), _depth);
for(Vector<StringTableEntry>::iterator itr = paths.begin(); itr != paths.end(); itr++) {
Con::printf(*itr);
}
}
DefineEngineFunction(testDumpPaths, void, (String _path, S32 _depth),, "testDumpPaths('path', int depth)")
{
Vector<Platform::FileInfo> files;
Platform::addExcludedDirectory(".svn");
Platform::dumpPath(_path.c_str(), files, _depth);
for(Vector<Platform::FileInfo>::iterator itr = files.begin(); itr != files.end(); itr++) {
Con::printf("%s/%s",itr->pFullPath, itr->pFileName);
}
}
//-----------------------------------------------------------------------------
DefineEngineFunction(testFileTouch, bool , (String _path),, "testFileTouch('path')")
{
return dFileTouch(_path.c_str());
}
DefineEngineFunction(testGetFileTimes, bool, (String _path),, "testGetFileTimes('path')")
{
FileTime create, modify;
bool ok = Platform::getFileTimes(_path.c_str(), &create, &modify);
Con::printf("%s Platform::getFileTimes %i, %i", ok ? "+OK" : "-FAIL", create, modify);
return ok;
}
#endif