Torque3D/Engine
marauder2k7 e9a38539a3 multiple desc per handle
Added multiple descriptions to handles.

While maps are very efficient and match data very quickly due to hashing and what not, they are tricky memory wise, we cant clear them if they are only made up of structs and enums. Need to explore other methods for doing this. Original system had a sub buffer system with a check based on whether the handle was marked vertex/pixel. With 6 stages possible now we need to think of a more effective method. Since shaderstage is now a bit flag maybe some sort of streaming setup could be used to write without a loop.
2024-02-27 09:15:19 +00:00
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bin Old project generator is dead 2019-11-26 22:02:12 +10:00
lib Final Cleanup 2024-01-23 08:47:26 +00:00
modules/Verve (Mostly) updated verve implementation. 2019-03-07 16:23:41 -06:00
source multiple desc per handle 2024-02-27 09:15:19 +00:00
CMakeLists.txt * Adjustment: Initial CMake reworking. 2022-05-13 23:42:41 -04:00