Torque3D/Templates/Empty/game/core
DavidWyand-GG 3baf6d83c4 Underwater Fixes
- Caustics now respects the passed in water plane rather than assume
that the water plane is on the XY plane.  This allows for caustics to
work for steep rivers.
- Fixed lerp() warning in underwaterFogP.hlsl.
- Cleaned up turbulence and caustics PostEffect scripts to remove unused
items.
- Caustics are now enabled and disabled based on the control object
being underwater, just like turbulence.  Moved this code to fog.cs to be
with the underwater postFX.
2013-11-04 18:41:31 -05:00
..
art fix for issue #365 2013-10-03 03:49:44 -05:00
fonts Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
profile Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
scripts Underwater Fixes 2013-11-04 18:41:31 -05:00
main.cs Correct customProfiles.cs execution. 2013-04-09 06:01:53 -04:00
parseArgs.cs Empty Template for ticket #1 2012-09-19 11:29:55 -04:00