mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-03 20:40:35 +00:00
- Caustics now respects the passed in water plane rather than assume that the water plane is on the XY plane. This allows for caustics to work for steep rivers. - Fixed lerp() warning in underwaterFogP.hlsl. - Cleaned up turbulence and caustics PostEffect scripts to remove unused items. - Caustics are now enabled and disabled based on the control object being underwater, just like turbulence. Moved this code to fog.cs to be with the underwater postFX. |
||
|---|---|---|
| .. | ||
| art | ||
| fonts | ||
| profile | ||
| scripts | ||
| main.cs | ||
| parseArgs.cs | ||