Torque3D/Templates/BaseGame/game/core
AzaezelX 42bc6fa358 differentiate forward lit and deferred ibl vars
since we're not currently using the same arrays et al for the whole pass, need to make sure those don't fight
2021-10-26 12:32:37 -05:00
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clientServer Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
console Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
gameObjects Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
gui Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
lighting replace new with singletone to fix cannot re-declare object lof file spam 2021-09-08 15:18:04 +01:00
postFX * [GLSL] BugFix: Correct invalid relative include paths in lightRayOcclude.glsl. 2021-10-18 09:46:58 -04:00
rendering differentiate forward lit and deferred ibl vars 2021-10-26 12:32:37 -05:00
sfx remove FMODex from Torque3D 2021-09-11 16:29:32 -04:00
utility simplify callOnModules 2021-10-08 23:45:20 -05:00
core.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
core.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
settings.xml Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00