Torque3D/Engine/source/platformMac/macFont.mm
2021-05-10 21:08:23 -04:00

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//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#import <Cocoa/Cocoa.h>
#import "platform/platform.h"
#import "core/util/tVector.h"
#import "math/mMathFn.h"
#import "platformMac/macFont.h"
#import "core/stringTable.h"
#import "core/strings/unicode.h"
#import "console/console.h"
//------------------------------------------------------------------------------
PlatformFont* createPlatformFont( const char* name, dsize_t size, U32 charset )
{
PlatformFont* pFont = new OSXFont();
if ( pFont->create(name, size, charset) )
return pFont;
delete pFont;
return NULL;
}
//------------------------------------------------------------------------------
void PlatformFont::enumeratePlatformFonts( Vector<StringTableEntry>& fonts, UTF16 *fontFamily )
{
// Fetch available fonts.
NSArray* availableFonts = [[NSFontManager sharedFontManager] availableFontNamesWithTraits:0];
// Enumerate font names.
for (id fontName in availableFonts)
{
fonts.push_back( StringTable->insert( [fontName UTF8String] ) );
}
// Release font name.
[availableFonts release];
}
//------------------------------------------------------------------------------
OSXFont::OSXFont()
{
// Reset the rendering color-space.
mColorSpace = NULL;
}
//------------------------------------------------------------------------------
OSXFont::~OSXFont()
{
// Destroy the rendering color-space.
CGColorSpaceRelease( mColorSpace );
}
//------------------------------------------------------------------------------
bool OSXFont::create( const char* name, dsize_t size, U32 charset )
{
// Sanity!
AssertFatal( name != NULL, "Cannot create a NULL font name." );
bool doBold = false;
bool doItalic = false;
String nameStr = name;
nameStr = nameStr.trim();
bool haveModifier;
do
{
haveModifier = false;
if( nameStr.compare( "Bold", 4, String::NoCase | String::Right ) == 0 )
{
doBold = true;
nameStr = nameStr.substr( 0, nameStr.length() - 4 ).trim();
haveModifier = true;
}
if( nameStr.compare( "Italic", 6, String::NoCase | String::Right ) == 0 )
{
doItalic = true;
nameStr = nameStr.substr( 0, nameStr.length() - 6 ).trim();
haveModifier = true;
}
}
while( haveModifier );
// Generate compatible font name.
NSString* fontName = [NSString stringWithUTF8String: nameStr.utf8()];
// Sanity!
if ( !fontName )
{
Con::errorf("Could not handle font name of '%s'.", name );
return false;
}
NSMutableDictionary* fontAttributes = [NSMutableDictionary dictionaryWithObjectsAndKeys:
fontName, (NSString*)kCTFontFamilyNameAttribute,
[NSNumber numberWithFloat: (float)size], (NSString*)kCTFontSizeAttribute,
nil];
CTFontSymbolicTraits traits = 0x0;
if (doBold)
traits |= kCTFontBoldTrait;
if (doItalic)
traits |= kCTFontItalicTrait;
CTFontDescriptorRef descriptor =
CTFontDescriptorCreateWithAttributes((CFDictionaryRef)fontAttributes);
mFontRef = CTFontCreateWithFontDescriptor(descriptor, 0.0, NULL);
CFRelease(descriptor);
// Sanity!
if ( !mFontRef )
{
Con::errorf( "Could not generate a font reference to font name '%s' of size '%d'", name, size );
return false;
}
// Apply font traits if we have any by creating a copy of the font
if (traits != 0x0)
mFontRef = CTFontCreateCopyWithSymbolicTraits(mFontRef, (float)size, NULL, traits, traits);
// Fetch font metrics.
CGFloat ascent = CTFontGetAscent( mFontRef );
CGFloat descent = CTFontGetDescent( mFontRef );
// Set baseline.
mBaseline = (U32)mRound(ascent);
// Set height.
mHeight = (U32)mRound( ascent + descent );
// Create a gray-scale color-space.
mColorSpace = CGColorSpaceCreateDeviceGray();
// Return status.
return true;
}
//------------------------------------------------------------------------------
bool OSXFont::isValidChar( const UTF8* str ) const
{
// since only low order characters are invalid, and since those characters
// are single codeunits in UTF8, we can safely cast here.
return isValidChar((UTF16)*str);
}
//------------------------------------------------------------------------------
bool OSXFont::isValidChar( const UTF16 character) const
{
// We cut out the ASCII control chars here. Only printable characters are valid.
// 0x20 == 32 == space
if( character < 0x20 )
return false;
return true;
}
//------------------------------------------------------------------------------
PlatformFont::CharInfo& OSXFont::getCharInfo(const UTF8 *str) const
{
return getCharInfo( oneUTF32toUTF16(oneUTF8toUTF32(str,NULL)) );
}
//------------------------------------------------------------------------------
PlatformFont::CharInfo& OSXFont::getCharInfo(const UTF16 character) const
{
// Declare and clear out the CharInfo that will be returned.
static PlatformFont::CharInfo characterInfo;
dMemset(&characterInfo, 0, sizeof(characterInfo));
// prep values for GFont::addBitmap()
characterInfo.bitmapIndex = 0;
characterInfo.xOffset = 0;
characterInfo.yOffset = 0;
CGGlyph characterGlyph;
CGRect characterBounds;
CGSize characterAdvances;
UniChar unicodeCharacter = character;
// Fetch font glyphs.
if ( !CTFontGetGlyphsForCharacters( mFontRef, &unicodeCharacter, &characterGlyph, (CFIndex)1) )
{
// Sanity!
//AssertFatal( false, "Cannot create font glyph." );
Con::warnf("Font glyph is messed up. Some characters may render incorrectly.");
}
// Fetch glyph bounding box.
CTFontGetBoundingRectsForGlyphs( mFontRef, kCTFontHorizontalOrientation, &characterGlyph, &characterBounds, (CFIndex)1 );
// Fetch glyph advances.
CTFontGetAdvancesForGlyphs( mFontRef, kCTFontHorizontalOrientation, &characterGlyph, &characterAdvances, (CFIndex)1 );
// Set character metrics,
characterInfo.xOrigin = (S32)mRound( characterBounds.origin.x );
characterInfo.yOrigin = (S32)mRound( characterBounds.origin.y );
characterInfo.width = (U32)mCeil( characterBounds.size.width ) + 2;
characterInfo.height = (U32)mCeil( characterBounds.size.height ) + 2;
characterInfo.xIncrement = (S32)mRound( characterAdvances.width );
// Finish if character is undrawable.
if ( characterInfo.width == 0 && characterInfo.height == 0 )
return characterInfo;
// Clamp character minimum width.
if ( characterInfo.width == 0 )
characterInfo.width = 2;
if ( characterInfo.height == 0 )
characterInfo.height = 1;
// Allocate a bitmap surface.
const U32 bitmapSize = characterInfo.width * characterInfo.height;
characterInfo.bitmapData = new U8[bitmapSize];
dMemset(characterInfo.bitmapData, 0x00, bitmapSize);
// Create a bitmap context.
CGContextRef bitmapContext = CGBitmapContextCreate( characterInfo.bitmapData, characterInfo.width, characterInfo.height, 8, characterInfo.width, mColorSpace, kCGImageAlphaNone );
// Sanity!
AssertFatal( bitmapContext != NULL, "Cannot create font context." );
// Render font anti-aliased if font is arbitrarily small.
CGContextSetShouldAntialias( bitmapContext, true);
CGContextSetShouldSmoothFonts( bitmapContext, true);
CGContextSetRenderingIntent( bitmapContext, kCGRenderingIntentAbsoluteColorimetric);
CGContextSetInterpolationQuality( bitmapContext, kCGInterpolationNone);
CGContextSetGrayFillColor( bitmapContext, 1.0, 1.0);
CGContextSetTextDrawingMode( bitmapContext, kCGTextFill);
// Draw glyph.
CGPoint renderOrigin;
renderOrigin.x = -characterInfo.xOrigin;
renderOrigin.y = -characterInfo.yOrigin;
CTFontDrawGlyphs( mFontRef, &characterGlyph, &renderOrigin, 1, bitmapContext );
#if 0
Con::printf("Width:%f, Height:%f, OriginX:%f, OriginY:%f",
characterBounds.size.width,
characterBounds.size.height,
characterBounds.origin.x,
characterBounds.origin.y );
#endif
// Adjust the y origin for the glyph size.
characterInfo.yOrigin += characterInfo.height;// + mHeight;
// Release the bitmap context.
CGContextRelease( bitmapContext );
// Return character information.
return characterInfo;
}