mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
60 lines
2.3 KiB
C++
60 lines
2.3 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "gfx/gfxVertexBuffer.h"
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#include "core/strings/stringFunctions.h"
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#include "gfx/gfxDevice.h"
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void GFXVertexBufferHandleBase::set( GFXDevice *theDevice,
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U32 numVerts,
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const GFXVertexFormat *vertexFormat,
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U32 vertexSize,
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GFXBufferType type )
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{
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StrongRefPtr<GFXVertexBuffer>::operator=( theDevice->allocVertexBuffer( numVerts, vertexFormat, vertexSize, type ) );
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}
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const String GFXVertexBuffer::describeSelf() const
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{
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const char *bufType;
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switch(mBufferType)
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{
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case GFXBufferTypeStatic:
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bufType = "Static";
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break;
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case GFXBufferTypeDynamic:
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bufType = "Dynamic";
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break;
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case GFXBufferTypeVolatile:
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bufType = "Volatile";
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break;
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default:
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bufType = "Unknown";
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break;
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}
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return String::ToString("numVerts: %i vertSize: %i bufferType: %s", mNumVerts, mVertexSize, bufType);
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} |