Torque3D/Engine/source/gfx/gfxTextureHandle.cpp
marauder2k7 3aef90a6bc Update GFXTextureManager and GBitmap
GBitmap Changes:
Added all other formats to gbitmap that we support
gbitmap now supports cubemaps
added converters for all these other formats
added stb_image_resize for extrudemips so we can extrude mipmaps for all other formats

GFXTextureManager
Can now directly make cubemaps and texture arrays based on the GFXTextureProfile
API implementations for all functions that cubemaps and arrays needed
2025-12-22 10:29:01 +00:00

183 lines
6 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "gfx/gfxTextureHandle.h"
#include "gfx/gfxDevice.h"
#include "gfx/gfxTextureManager.h"
GFXTexHandle GFXTexHandle::ZERO;
GFXTexHandle GFXTexHandle::ONE;
GFXTexHandle GFXTexHandle::ZUP;
GFXTexHandle::GFXTexHandle( GFXTextureObject *obj )
{
StrongObjectRef::set( obj );
}
GFXTexHandle::GFXTexHandle( const GFXTexHandle &handle, const String &desc )
{
StrongObjectRef::set( handle.getPointer() );
#ifdef TORQUE_DEBUG
if ( getPointer() )
getPointer()->mDebugDescription = desc;
#endif
}
GFXTexHandle::GFXTexHandle( const String &texName, GFXTextureProfile *profile, const String &desc )
{
set( texName, profile, desc );
}
GFXTexHandle::GFXTexHandle(const String &texNameR, const String &texNameG, const String &texNameB, const String &texNameA, U32 inputKey[4], GFXTextureProfile *profile, const String &desc)
{
set(texNameR, texNameG, texNameB, texNameA, inputKey, profile, desc);
}
bool GFXTexHandle::set( const String &texName, GFXTextureProfile *profile, const String &desc )
{
// Clear the existing texture first, so that
// its memory is free for the new allocation.
free();
// Create and set the new texture.
AssertFatal( texName.isNotEmpty(), "Texture name is empty" );
StrongObjectRef::set( TEXMGR->createTexture( texName, profile ) );
#ifdef TORQUE_DEBUG
if ( getPointer() )
getPointer()->mDebugDescription = desc;
#endif
return isValid();
}
bool GFXTexHandle::set(const String &texNameR, const String &texNameG, const String &texNameB, const String &texNameA, U32 inputKey[4], GFXTextureProfile *profile, const String &desc)
{
// Clear the existing texture first, so that
// its memory is free for the new allocation.
free();
StrongObjectRef::set( TEXMGR->createCompositeTexture( texNameR, texNameG, texNameB, texNameA, inputKey, profile ) );
#ifdef TORQUE_DEBUG
if ( getPointer() )
getPointer()->mDebugDescription = desc;
#endif
return isValid();
}
GFXTexHandle::GFXTexHandle( GBitmap *bmp, GFXTextureProfile *profile, bool deleteBmp, const String &desc )
{
set( bmp, profile, deleteBmp, desc );
}
bool GFXTexHandle::set( GBitmap *bmp, GFXTextureProfile *profile, bool deleteBmp, const String &desc )
{
// Clear the existing texture first, so that
// its memory is free for the new allocation.
free();
// Create and set the new texture.
AssertFatal( bmp, "Bitmap is NULL" );
StrongObjectRef::set( TEXMGR->createTexture( bmp, String(), profile, deleteBmp ) );
#ifdef TORQUE_DEBUG
if ( getPointer() )
getPointer()->mDebugDescription = desc;
#endif
return isValid();
}
GFXTexHandle::GFXTexHandle( DDSFile *dds, GFXTextureProfile *profile, bool deleteDDS, const String &desc )
{
set( dds, profile, deleteDDS, desc );
}
bool GFXTexHandle::set( DDSFile *dds, GFXTextureProfile *profile, bool deleteDDS, const String &desc )
{
// Clear the existing texture first, so that
// its memory is free for the new allocation.
free();
// Create and set the new texture.
AssertFatal( dds, "Bitmap is NULL" );
StrongObjectRef::set( TEXMGR->createTexture( dds, profile, deleteDDS ) );
#ifdef TORQUE_DEBUG
if ( getPointer() )
getPointer()->mDebugDescription = desc;
#endif
return isValid();
}
GFXTexHandle::GFXTexHandle( U32 width, U32 height, GFXFormat format, GFXTextureProfile *profile, const String &desc, U32 numMipLevels, S32 antialiasLevel, U32 arraySize)
{
set( width, height, format, profile, desc, numMipLevels, antialiasLevel, arraySize );
}
bool GFXTexHandle::set( U32 width, U32 height, GFXFormat format, GFXTextureProfile *profile, const String &desc, U32 numMipLevels, S32 antialiasLevel, U32 arraySize)
{
// Clear the existing texture first, so that
// its memory is free for the new allocation.
free();
// Create and set the new texture.
StrongObjectRef::set( TEXMGR->createTexture( width, height, format, profile, numMipLevels, antialiasLevel, arraySize) );
#ifdef TORQUE_DEBUG
if ( getPointer() )
getPointer()->mDebugDescription = desc;
#endif
return isValid();
}
bool GFXTexHandle::set(U32 width, U32 height, U32 depth, GFXFormat format, GFXTextureProfile* profile, const String& desc, U32 numMipLevels, U32 arraySize)
{
// Clear the existing texture first, so that
// its memory is free for the new allocation.
free();
// Create and set the new texture.
StrongObjectRef::set(TEXMGR->createTexture(width, height, depth, format, profile, numMipLevels, arraySize));
#ifdef TORQUE_DEBUG
if ( getPointer() )
getPointer()->mDebugDescription = desc;
#endif
return isValid();
}
void GFXTexHandle::refresh()
{
TEXMGR->reloadTexture( getPointer() );
}