Torque3D/Engine/source/gfx/gfxFence.cpp

143 lines
4.4 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "gfx/gfxFence.h"
#include "gfx/primBuilder.h"
#include "gfx/gfxTextureManager.h"
GFXGeneralFence::~GFXGeneralFence()
{
// Release the ref pointers
mRenderTarget = NULL;
mRTTexHandle = NULL;
// Unregister texture callback
GFXTextureManager::removeEventDelegate( this, &GFXGeneralFence::_onTextureEvent );
}
//------------------------------------------------------------------------------
void GFXGeneralFence::_init()
{
// Register texture callback to re-create resources
if ( !mInitialized )
GFXTextureManager::addEventDelegate( this, &GFXGeneralFence::_onTextureEvent );
// Set this to true for error checking
mInitialized = true;
// Allocate resources
mInitialized &= mRTTexHandle.set( 2, 2, GFXFormatR8G8B8X8, &GFXRenderTargetProfile, avar("%s() - mInitialized (line %d)", __FUNCTION__, __LINE__) );
mRenderTarget = GFX->allocRenderToTextureTarget();
mInitialized &= ( mRenderTarget != NULL );
GFXStateBlockDesc d;
mRenderSB = GFX->createStateBlock(d);
}
//------------------------------------------------------------------------------
void GFXGeneralFence::issue()
{
PROFILE_SCOPE(GFXGeneralFence_Issue);
// Resource creation will be done on first call to issue()
if( !mInitialized )
_init();
// If we can't init, return.
if(!mInitialized)
return;
AssertFatal( mInitialized, "Error occured during GFXGeneralFence::_init, sorry I can't be more specific, break and debug." );
RectI viewport = GFX->getViewport();
GFX->pushActiveRenderTarget();
mRenderTarget->attachTexture( GFXTextureTarget::Color0, mRTTexHandle );
GFX->setActiveRenderTarget( mRenderTarget );
// Set-up states
GFX->setStateBlock(mRenderSB);
GFX->pushWorldMatrix();
GFX->setWorldMatrix( MatrixF::Identity );
// CodeReview: We can re-do this with a static vertex buffer at some point. [5/9/2007 Pat]
PrimBuild::begin( GFXTriangleList, 3 );
PrimBuild::vertex2f( 0.f, 0.f );
PrimBuild::vertex2f( 0.f, 1.f );
PrimBuild::vertex2f( 1.f, 0.f );
PrimBuild::end();
GFX->popWorldMatrix();
GFX->popActiveRenderTarget();
GFX->setViewport(viewport);
}
//------------------------------------------------------------------------------
void GFXGeneralFence::block()
{
PROFILE_SCOPE(GFXGeneralFence_block);
if( !mInitialized )
return;
// We have to deal with the case where the lock fails (usually due to
// a device reset).
if(mRTTexHandle.lock())
mRTTexHandle.unlock();
}
void GFXGeneralFence::_onTextureEvent( GFXTexCallbackCode code )
{
switch( code )
{
case GFXZombify:
mRTTexHandle = NULL;
break;
case GFXResurrect:
mRTTexHandle.set( 2, 2, GFXFormatR8G8B8X8, &GFXRenderTargetProfile, avar("%s() - GFXGeneralFence->mRTTexHandle (line %d)", __FUNCTION__, __LINE__) );
break;
}
}
void GFXGeneralFence::zombify()
{
mRTTexHandle = NULL;
}
void GFXGeneralFence::resurrect()
{
mRTTexHandle.set( 2, 2, GFXFormatR8G8B8X8, &GFXRenderTargetProfile, avar("%s() - mRTTexHandle (line %d)", __FUNCTION__, __LINE__) );
}
const String GFXGeneralFence::describeSelf() const
{
// We've got nothing
return String();
}