Torque3D/Engine/source/forest/forestWindMgr.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

101 lines
3.1 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _FORESTWINDMGR_H_
#define _FORESTWINDMGR_H_
#ifndef _FORESTWINDEMITTER_H_
#include "forest/forestWindEmitter.h"
#endif
#ifndef _TDICTIONARY_H_
#include "core/util/tDictionary.h"
#endif
#ifndef _ITICKABLE_H_
#include "core/iTickable.h"
#endif
#ifndef _FORESTITEM_H_
#include "forest/forestItem.h"
#endif
#ifndef _TSINGLETON_H_
#include "core/util/tSingleton.h"
#endif
struct TreePlacementInfo
{
F32 scale;
Point3F pos;
ForestItemKey itemKey;
ForestItemData *dataBlock;
};
class ForestWindMgr : public virtual ITickable
{
protected:
ForestWindEmitterList mEmitters;
typedef HashTable<U32,ForestWindAccumulator*> IdToWindMap;
typedef Signal<void( const Point3F &camPos, const F32 radius, Vector<TreePlacementInfo> *placementInfo )> WindAdvanceSignal;
IdToWindMap *mSources;
IdToWindMap *mPrevSources;
Vector<TreePlacementInfo> mPlacementInfo;
static WindAdvanceSignal smAdvanceSignal;
void interpolateTick( F32 delta ) override {};
void processTick() override;
void advanceTime( F32 timeDelta ) override {};
public:
ForestWindMgr();
virtual ~ForestWindMgr();
void addEmitter( ForestWindEmitter *emitter );
void removeEmitter( ForestWindEmitter *emitter );
void updateWind( const Point3F &camPos,
const TreePlacementInfo &info,
F32 timeDelta );
ForestWindAccumulator* getLocalWind( ForestItemKey key );
// Returns the first non-radial emitter in the list.
ForestWindEmitter* getGlobalWind();
static WindAdvanceSignal& getAdvanceSignal() { return smAdvanceSignal; }
static F32 smWindEffectRadius;
static void initConsole();
// For ManagedSingleton.
static const char* getSingletonName() { return "ForestWindMgr"; }
};
/// Returns the ReflectionManager singleton.
#define WINDMGR ManagedSingleton<ForestWindMgr>::instance()
#endif // _FORESTWINDMGR_H_