Torque3D/Engine/source/assets/assetDefinition.h
2022-03-17 17:38:41 -05:00

103 lines
3.4 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _ASSET_DEFINITION_H_
#define _ASSET_DEFINITION_H_
#ifndef _STRINGTABLE_H_
#include "core/stringTable.h"
#endif
#ifndef _STRINGUNIT_H_
#include "core/strings/stringUnit.h"
#endif
#ifndef _SIM_H_
#include "console/sim.h"
#endif
#ifndef _SIMSET_H_
#include "console/simSet.h"
#endif
#ifndef _CONSOLEOBJECT_H_
#include "console/consoleObject.h"
#endif
//-----------------------------------------------------------------------------
class AssetBase;
class ModuleDefinition;
//-----------------------------------------------------------------------------
struct AssetDefinition
{
public:
AssetDefinition() { reset(); }
virtual ~AssetDefinition() {}
virtual void reset( void )
{
mAssetLoading = false;
mpModuleDefinition = NULL;
mpAssetBase = NULL;
mAssetBaseFilePath = StringTable->EmptyString();
mAssetId = StringTable->EmptyString();
mAssetLoadedCount = 0;
mAssetUnloadedCount = 0;
mAssetRefreshEnable = true;
mAssetLooseFiles.clear();
// Reset persisted state.
mAssetName = StringTable->EmptyString();
mAssetDescription = StringTable->EmptyString();
mAssetAutoUnload = true;
mAssetInternal = false;
mAssetPrivate = false;
mAssetType = StringTable->EmptyString();
mAssetCategory = StringTable->EmptyString();
}
ModuleDefinition* mpModuleDefinition;
AssetBase* mpAssetBase;
StringTableEntry mAssetBaseFilePath;
StringTableEntry mAssetId;
U32 mAssetLoadedCount;
U32 mAssetUnloadedCount;
bool mAssetRefreshEnable;
Vector<StringTableEntry> mAssetLooseFiles;
/// Persisted state.
StringTableEntry mAssetName;
StringTableEntry mAssetDescription;
bool mAssetAutoUnload;
bool mAssetInternal;
bool mAssetPrivate;
bool mAssetLoading;
StringTableEntry mAssetType;
StringTableEntry mAssetCategory;
};
#endif // _ASSET_DEFINITION_H_