Torque3D/Engine/source/afx/afxRenderHighlightMgr.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

77 lines
2.7 KiB
C++

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// The afxRenderHighlightMgr class is adapted from the resource,
// "Silhoute selection via postFX for Torque3D" posted by Konrad Kiss.
// http://www.garagegames.com/community/resources/view/17821
// Supporting code mods in other areas of the engine are marked as
// "(selection-highlight)".
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#ifndef _afxRENDERHIGHLIGHTMGR_H_
#define _afxRENDERHIGHLIGHTMGR_H_
#ifndef _TEXTARGETBIN_MGR_H_
#include "renderInstance/renderTexTargetBinManager.h"
#endif
class PostEffect;
///
class afxRenderHighlightMgr : public RenderTexTargetBinManager
{
typedef RenderTexTargetBinManager Parent;
public:
afxRenderHighlightMgr();
virtual ~afxRenderHighlightMgr();
/// Returns the selection post effect.
PostEffect* getSelectionEffect();
/// Returns true if the highlight post effect is
/// enabled and the selection buffer should be updated.
bool isSelectionEnabled();
// RenderBinManager
void addElement( RenderInst *inst ) override;
void render( SceneRenderState *state ) override;
// ConsoleObject
DECLARE_CONOBJECT( afxRenderHighlightMgr );
protected:
SimObjectPtr<PostEffect> mSelectionEffect;
};
#endif // _afxRENDERHIGHLIGHTMGR_H_