mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-23 21:35:34 +00:00
Fixed loose file bindings for all associated slots in level asset, such as postFX file, decals, etc Expanded TSStatic onInspect testcase to parse materialSlots and hook-in a specialized material field for editing/quick reference from the inspector Adjusted expand behavior of guiTree to be more reliable Added internal name 'stack' to inspectorGroup's stack child objects for easier access to add programatic fields Removed redundant PreMult translucency type code Added setting of feature so probes work when in forward/basic lit mode Corrected indexing error in SQLiteObject class so it properly parses with the updated console API Tweaked the FOV setting logic in GameConnection::onControlObjectChange to not be spammy Fixed var when trying to bind the camera to the client Added project setting field to dictate the default render mode between Forward or Deferred Integrated MotionBlur PostFX into updated PostFX Editor paradigm and exposed the samples uniform as an editable field Integrated DOF PostFX into updated PostFX Editor paradigm Updated setting group name for vignette postFX Shifted shaderCache to be in data/cache along with other cached files Added helper function to replace strings in a file Fixed ExampleCppObject asset to have correct loose file references Adjusted editor default level logic so it can be modifed and then stored, as well as reset back to the original default Fixed verve reference to root scene group Adjusted location of a nonmodal gui profile so it loads at the correct time Reorganized AssetBrowser loading and refresh logic so it doesn't stack multiple refresh requests back-to-back causing lag Updated the search behavior to search not just the current address, but all child folders as well, making it far more useful Initial work into zip and folder drag-and-drop asset importing support Removed the import config setting for 'always display material maps' as it is redundant with the new importer context menu actions Updated example asset type file Ensured all asset types have proper handling for move, rename and delete actions Fixed double-click behavior on folders in the AB Fixed CPP asset preview Added better logic to discern if a top-level folder belongs to a module or not in the AB directory browser Added ability to convert a non-module top-level folder in the AB into a module Added initial hooks for being able to generate a new Editor Tool, similar to how the AB can generate modules Renamed CPP asset template files to have the .template so they aren't accidentally picked up by cmake Fixed convex editor's material handling to work with AB and reference back properly Updated AB images for folder up/down navigation buttons, and the breadcrumb divider arrow Made PostFX Editor properly allow for input pass-through so you can still edit the level with it open Added some additional common text gui profiles Disabled calls to old editor settings logic in various editors to remove spam Added callOnModules call so tools can initialize properly when the world editor is opened Fixed logic test for visualizers Added ability for cmake to scan tools directory for any tools that add source files
420 lines
18 KiB
C#
420 lines
18 KiB
C#
function AssetBrowser::buildPopupMenus(%this)
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{
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if( !isObject( AddNewModulePopup ) )
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{
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new PopupMenu( AddNewModulePopup )
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{
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superClass = "MenuBuilder";
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class = "EditorWorldMenu";
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isPopup = true;
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item[ 0 ] = "Create New Module" TAB "" TAB "AssetBrowser.CreateNewModule();";
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item[ 1 ] = "Refresh Module Dependencies" TAB "" TAB "AssetBrowser.RefreshModuleDependencies();";
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};
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AddNewModulePopup.enableItem(1, false);
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}
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if( !isObject( EditAssetPopup ) )
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{
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new PopupMenu( EditAssetPopup )
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{
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superClass = "MenuBuilder";
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class = "EditorWorldMenu";
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//isPopup = true;
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item[ 0 ] = "Edit Asset" TAB "" TAB "AssetBrowser.editAsset();";
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item[ 1 ] = "Rename Asset" TAB "" TAB "AssetBrowser.renameAsset();";
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item[ 2 ] = "Refresh Asset" TAB "" TAB "AssetBrowser.refreshAsset();";
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item[ 3 ] = "Asset Properties" TAB "" TAB "AssetBrowser.editAssetInfo();";
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item[ 4 ] = "-";
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Item[ 5 ] = "Duplicate Asset" TAB "" TAB "AssetBrowser.duplicateAsset();";
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item[ 6 ] = "-";
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item[ 7 ] = "Re-Import Asset" TAB "" TAB "AssetBrowser.reImportAsset();";
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item[ 8 ] = "-";
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item[ 9 ] = "Delete Asset" TAB "" TAB "AssetBrowser.deleteAsset();";
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jumpFileName = "";
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jumpLineNumber = "";
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};
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}
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if( !isObject( EditLevelAssetPopup ) )
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{
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new PopupMenu( EditLevelAssetPopup )
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{
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superClass = "MenuBuilder";
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class = "EditorWorldMenu";
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//isPopup = true;
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item[ 0 ] = "Edit Level" TAB "" TAB "AssetBrowser.editAsset();";
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item[ 1 ] = "Append as Sublevel" TAB "" TAB "AssetBrowser.appendSublevel();";
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item[ 2 ] = "Rename Asset" TAB "" TAB "AssetBrowser.renameAsset();";
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item[ 3 ] = "Refresh Asset" TAB "" TAB "AssetBrowser.refreshAsset();";
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item[ 4 ] = "Asset Properties" TAB "" TAB "AssetBrowser.editAssetInfo();";
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item[ 5 ] = "-";
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Item[ 6 ] = "Duplicate Asset" TAB "" TAB "AssetBrowser.duplicateAsset();";
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item[ 7 ] = "-";
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//item[ 8 ] = "Re-Import Asset" TAB "" TAB "AssetBrowser.reImportAsset();";
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//item[ 9 ] = "-";
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item[ 8 ] = "Delete Asset" TAB "" TAB "AssetBrowser.deleteAsset();";
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jumpFileName = "";
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jumpLineNumber = "";
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};
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}
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if( !isObject( AddNewComponentAssetPopup ) )
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{
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new PopupMenu( AddNewComponentAssetPopup )
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{
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superClass = "MenuBuilder";
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class = "EditorWorldMenu";
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//isPopup = true;
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//item[ 0 ] = "Create Component" TAB "" TAB "Canvas.pushDialog(AssetBrowser_newComponentAsset); AssetBrowser_newComponentAsset-->NewComponentPackageList.setText(AssetBrowser.selectedModule);";
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item[ 0 ] = "Component" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ComponentAsset\", AssetBrowser.selectedModule);";
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//list other common component types here to shortcut the creation process
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};
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}
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if( !isObject( AddNewScriptAssetPopup ) )
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{
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%this.AddNewScriptAssetPopup = new PopupMenu( AddNewScriptAssetPopup )
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{
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superClass = "MenuBuilder";
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class = "EditorWorldMenu";
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//isPopup = true;
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item[ 0 ] = "Create Component" TAB AddNewComponentAssetPopup;
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item[ 1 ] = "Create Script" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ScriptAsset\", AssetBrowser.selectedModule);";
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item[ 2 ] = "Create State Machine" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"StateMachineAsset\", AssetBrowser.selectedModule);";
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//item[ 3 ] = "-";
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//item[ 3 ] = "Create Game Object" TAB "" TAB "AssetBrowser.createNewGameObjectAsset(\"NewGameObject\", AssetBrowser.selectedModule);";
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};
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//%this.AddNewScriptAssetPopup.insertSubMenu(0, "Create Component", AddNewComponentAssetPopup);
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}
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if( !isObject( AddNewArtAssetPopup ) )
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{
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%this.AddNewArtAssetPopup = new PopupMenu( AddNewArtAssetPopup )
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{
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superClass = "MenuBuilder";
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class = "EditorWorldMenu";
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//isPopup = true;
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item[ 0 ] = "Create Material" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"MaterialAsset\", AssetBrowser.selectedModule);";//"createNewMaterialAsset(\"NewMaterial\", AssetBrowser.selectedModule);";
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item[ 1 ] = "Create Terrain Material" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"TerrainMaterialAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewImageAsset(\"NewImage\", AssetBrowser.selectedModule);";
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item[ 2 ] = "Create Image" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ImageAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewImageAsset(\"NewImage\", AssetBrowser.selectedModule);";
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item[ 3 ] = "-";
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item[ 4 ] = "Create Terrain Data" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"TerrainAsset\", AssetBrowser.selectedModule);";
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item[ 5 ] = "-";
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item[ 6 ] = "Create Shape" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"Shape\", AssetBrowser.selectedModule);";
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item[ 7 ] = "Create Shape Animation" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ShapeAnimationAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewShapeAnimationAsset(\"NewShapeAnimation\", AssetBrowser.selectedModule);";
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item[ 8 ] = "-";
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item[ 9 ] = "Create GUI" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"GUIAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewGUIAsset(\"NewGUI\", AssetBrowser.selectedModule);";
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item[ 10 ] = "-";
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item[ 11 ] = "Create Post Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"PostEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewPostEffectAsset(\"NewPostEffect\", AssetBrowser.selectedModule);";
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item[ 12 ] = "-";
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item[ 13 ] = "Create Sound" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"SoundAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewSoundAsset(\"NewSound\", AssetBrowser.selectedModule);";
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item[ 14 ] = "-";
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item[ 15 ] = "Create Particle Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ParticleEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewParticleEffectAsset(\"NewParticleEffect\", AssetBrowser.selectedModule);";
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item[ 16 ] = "-";
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item[ 17 ] = "Create Cubemap" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CubemapAsset\", AssetBrowser.selectedModule);";
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};
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}
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if( !isObject( AddNewCppAssetPopup ) )
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{
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%this.AddNewCppAssetPopup = new PopupMenu( AddNewCppAssetPopup )
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{
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superClass = "MenuBuilder";
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class = "EditorWorldMenu";
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//isPopup = true;
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/*item[ 0 ] = "Create Static Class" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CppStaticClassAsset\", AssetBrowser.selectedModule);";
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item[ 1 ] = "Create Regular Class" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CppRegularClassAsset\", AssetBrowser.selectedModule);";
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item[ 2 ] = "Create GameObject Class" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CppGameObjectAsset\", AssetBrowser.selectedModule);";
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item[ 3 ] = "Create Component Class" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CppComponentAsset\", AssetBrowser.selectedModule);";
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item[ 4 ] = "Create Script Class" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CppScriptClass\", AssetBrowser.selectedModule);";*/
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item[ 0 ] = "Create C++ Class" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CppAsset\", AssetBrowser.selectedModule);";
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};
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//%this.AddNewScriptAssetPopup.insertSubMenu(0, "Create Component", AddNewComponentAssetPopup);
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}
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if( !isObject( AddNewAssetPopup ) )
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{
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%this.AddNewAssetPopup = new PopupMenu( AddNewAssetPopup )
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{
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superClass = "MenuBuilder";
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class = "EditorWorldMenu";
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item[0] = "Create Folder" TAB "" TAB "AssetBrowser.CreateNewFolder();";
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item[1] = "-";
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item[2] = "Create Code Asset" TAB AddNewScriptAssetPopup;
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item[3] = "-";
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item[4] = "Create Art Asset" TAB AddNewArtAssetPopup;
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item[5] = "-";
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item[6] = "Create Level" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"LevelAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewLevelAsset(\"NewLevel\", AssetBrowser.selectedModule);";
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item[7] = "-";
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item[8] = "Create C++ Asset" TAB AddNewCppAssetPopup;
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item[9] = "-";
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item[10] = "Create New Module" TAB "" TAB "AssetBrowser.CreateNewModule();";
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};
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}
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if( !isObject( EditModulePopup ) )
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{
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new PopupMenu( EditModulePopup )
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{
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superClass = "MenuBuilder";
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class = "EditorWorldMenu";
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//isPopup = true;
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item[ 0 ] = "New Asset" TAB AddNewAssetPopup;
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item[ 1 ] = "Reload Module" TAB "" TAB "AssetBrowser.reloadModule();";
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Item[ 2 ] = "-";
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Item[ 3 ] = "Edit Module" TAB "" TAB "AssetBrowser.editModuleInfo();";
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Item[ 4 ] = "-";
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Item[ 5 ] = "Duplicate Module" TAB "" TAB "AssetBrowser.copyModule();";
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Item[ 6 ] = "-";
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Item[ 7 ] = "Delete Module" TAB "" TAB "AssetBrowser.deleteModule();";
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};
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}
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if( !isObject( EditNonModulePopup ) )
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{
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new PopupMenu( EditNonModulePopup )
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{
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superClass = "MenuBuilder";
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class = "EditorWorldMenu";
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//isPopup = true;
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item[ 0 ] = "Turn Folder into Module" TAB "" TAB "AssetBrowser.ConvertFolderIntoModule();";
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};
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}
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//Some assets are not yet ready/implemented, so disable their creation here
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AddNewArtAssetPopup.enableItem(6, false); //shape
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AddNewArtAssetPopup.enableItem(7, false); //shape animation
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AddNewArtAssetPopup.enableItem(13, false); //sound asset
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AddNewArtAssetPopup.enableItem(15, false); //particle effect
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if( !isObject( EditFolderPopup ) )
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{
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new PopupMenu( EditFolderPopup )
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{
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superClass = "MenuBuilder";
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class = "EditorWorldMenu";
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//isPopup = true;
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Item[ 0 ] = "Create" TAB AddNewAssetPopup;
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item[ 1 ] = "-";
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item[ 2 ] = "Rename Folder" TAB "" TAB "AssetBrowser.renameAsset();";
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Item[ 3 ] = "Duplicate Folder" TAB "" TAB "AssetBrowser.duplicateAsset();";
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item[ 4 ] = "-";
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item[ 5 ] = "Delete Folder" TAB "" TAB "AssetBrowser.deleteAsset();";
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};
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}
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if( !isObject( EditAssetCategoryPopup ) )
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{
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new PopupMenu( EditAssetCategoryPopup )
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{
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superClass = "MenuBuilder";
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class = "EditorWorldMenu";
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//isPopup = true;
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item[ 0 ] = "Toggle Autoloading of Script Assets" TAB "" TAB "AssetBrowser.toggleAutoloadAsset(\"Script\");";
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};
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}
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//Asset Preview size presets
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if( !isObject( AssetPreviewSizePopup ) )
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{
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new PopupMenu( AssetPreviewSizePopup )
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{
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superClass = "MenuBuilder";
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class = "EditorWorldMenu";
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item[ 0 ] = "Small" TAB "" TAB "AssetBrowser.setPreviewSize(\"Small\");";
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item[ 1 ] = "Medium" TAB "" TAB "AssetBrowser.setPreviewSize(\"Medium\");";
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Item[ 2 ] = "Large" TAB "" TAB "AssetBrowser.setPreviewSize(\"Large\");";
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};
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AssetPreviewSizePopup.checkItem(0, true);
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}
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if( !isObject( AssetTypeListPopup ) )
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{
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new PopupMenu( AssetTypeListPopup )
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{
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superClass = "MenuBuilder";
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class = "EditorWorldMenu";
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//isPopup = true;
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radioSelection = false;
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};
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AssetTypeListPopup.addItem(0, AssetFilterTypeList.getKey(0) TAB "" TAB "AssetBrowser.toggleAssetTypeFilter(" @ 0 @ ");");
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AssetTypeListPopup.addItem(1, "-");
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for(%i=1; %i < AssetFilterTypeList.Count(); %i++)
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{
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%assetTypeName = AssetFilterTypeList.getKey(%i);
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AssetTypeListPopup.addItem(%i+1, %assetTypeName TAB "" TAB "AssetBrowser.toggleAssetTypeFilter(" @ %i + 1 @ ");");
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}
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}
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//Browser visibility menu
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if( !isObject( BrowserVisibilityPopup ) )
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{
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new PopupMenu( BrowserVisibilityPopup )
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{
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superClass = "MenuBuilder";
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class = "EditorWorldMenu";
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//isPopup = true;
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item[ 0 ] = "Toggle Show Core Modules" TAB "" TAB "AssetBrowser.viewCoreModulesFilter();";
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item[ 1 ] = "Toggle Show Tools Modules" TAB "" TAB "AssetBrowser.viewToolsModulesFilter();";
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item[ 2 ] = "Toggle Only Show Modules with Assets" TAB "" TAB "AssetBrowser.viewPopulatedModulesFilter();";
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Item[ 3 ] = "-";
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item[ 4 ] = "Show Folders" TAB "" TAB "AssetBrowser.toggleShowingFolders();";
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item[ 5 ] = "Show Empty Folders" TAB "" TAB "AssetBrowser.toggleShowingEmptyFolders();";
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item[ 6 ] = "-";
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item[ 7 ] = "Filter by Asset Type" TAB AssetTypeListPopup;
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item[ 8 ] = "-";
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item[ 9 ] = "Enable Auto-refresh" TAB "" TAB "AssetBrowser.toggleAutorefresh();";
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Item[ 10 ] = "-";
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Item[ 11 ] = "Asset Preview Size" TAB AssetPreviewSizePopup;
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};
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BrowserVisibilityPopup.enableItem(5, false);
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BrowserVisibilityPopup.enableItem(9, false);
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}
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//
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//Import Legacy menus
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if( !isObject( ImportAssetsPopup ) )
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{
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new PopupMenu( ImportAssetsPopup )
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{
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superClass = "MenuBuilder";
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class = "EditorWorldMenu";
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item[ 0 ] = "Import Project Loose Files" TAB "" TAB "AssetBrowser.importLegacyGame();";
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Item[ 1 ] = "-";
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item[ 2 ] = "Import new assets" TAB "" TAB "Canvas.pushDialog(AssetImportCtrl);";
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};
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}
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if( !isObject( EditGameObjectAssetPopup ) )
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{
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new PopupMenu( EditGameObjectAssetPopup )
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{
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superClass = "MenuBuilder";
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class = "EditorWorldMenu";
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//isPopup = true;
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item[ 0 ] = "Open GameObject Editor" TAB "" TAB "echo(\"Not yet implemented.\");";
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item[ 1 ] = "Edit GameObject Script" TAB "" TAB "AssetBrowser.editGameObjectAssetScript(AssetDatabase.acquireAsset(EditGameObjectAssetPopup.assetId));";
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item[ 2 ] = "-";
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item[ 3 ] = "Apply Instance to GameObject" TAB "" TAB "AssetBrowser.applyInstanceToGameObject(AssetDatabase.acquireAsset(EditGameObjectAssetPopup.assetId));";
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item[ 4 ] = "Reset Instance to GameObject" TAB "" TAB "echo(\"Not yet implemented.\");";
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item[ 5 ] = "-";
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item[ 6 ] = "Create Child GameObject" TAB "" TAB "echo(\"Not yet implemented.\");";
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};
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}
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//Asset Import Resolution menus
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if( !isObject( ImportAssetResolutionsPopup ) )
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{
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%this.ImportAssetResolutionsPopup = new PopupMenu( ImportAssetResolutionsPopup )
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{
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superClass = "MenuBuilder";
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class = "EditorWorldMenu";
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item[0] = "Use original Asset for duplicates" TAB "" TAB "";
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item[1] = "Override duplicate with new Asset" TAB "" TAB "";
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item[2] = "-";
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item[3] = "Rename Asset" TAB "" TAB "";
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item[4] = "-";
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item[5] = "Find missing file" TAB "" TAB "ImportAssetWindow.findMissingFile(ImportAssetResolutionsPopup.assetItem);";
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item[6] = "-";
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item[7] = "Edit Asset properties" TAB "" TAB "";
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};
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}
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//
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// Import Asset Actions
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//
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if( !isObject( ImportAssetMaterialMaps ) )
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{
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%this.ImportAssetActions = new PopupMenu( ImportAssetMaterialMaps )
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{
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superClass = "MenuBuilder";
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class = "EditorWorldMenu";
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item[0] = "Add Color Map" TAB "" TAB "ImportAssetWindow.addMaterialMap(\"Color\");";
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item[1] = "Add Normal Map" TAB "" TAB "ImportAssetWindow.addMaterialMap(\"Normal\");";
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item[2] = "Add Composite Map" TAB "" TAB "ImportAssetWindow.addMaterialMap(\"Composite\");";
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item[3] = "Add Metalness Map" TAB "" TAB "ImportAssetWindow.addMaterialMap(\"Metalness\");";
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item[4] = "Add AO Map" TAB "" TAB "ImportAssetWindow.addMaterialMap(\"AO\");";
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item[5] = "Add Roughness Map" TAB "" TAB "ImportAssetWindow.addMaterialMap(\"Roughness\");";
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item[6] = "Add Glow Map" TAB "" TAB "ImportAssetWindow.addMaterialMap(\"Glow\");";
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Item[7] = "-";
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Item[8] = "Add Existing Image Asset" TAB "" TAB "ImportAssetWindow.addExistingImageAsset();";
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};
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}
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if( !isObject( ImportAssetActions ) )
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{
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%this.ImportAssetActions = new PopupMenu( ImportAssetActions )
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{
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superClass = "MenuBuilder";
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class = "EditorWorldMenu";
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item[0] = "Add New Asset" TAB "" TAB "ImportAssetWindow.addNewImportingAsset();";
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item[1] = "Import Existing File as Asset" TAB "" TAB "ImportAssetWindow.importExistingFile();";
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item[2] = "-";
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item[3] = "Add Reference to Existing Asset" TAB "" TAB "ImportAssetWindow.addRefExistingAsset();";
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item[4] = "-";
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item[5] = "Remove asset" TAB "" TAB "ImportAssetWindow.removeImportingAsset();";
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};
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}
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if( !isObject( AddNewToolPopup ) )
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{
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new PopupMenu( AddNewToolPopup )
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{
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superClass = "MenuBuilder";
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class = "EditorWorldMenu";
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isPopup = true;
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item[ 0 ] = "Create New Editor Tool" TAB "" TAB "AssetBrowser.createNewEditorTool(AddNewToolPopup.targetFolder);";
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};
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AddNewModulePopup.enableItem(1, false);
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}
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}
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function AddNewScriptAssetPopupMenu::onSelectItem(%this, %id, %text)
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{
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return true;
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}
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function AddNewScriptAssetPopupMenu::setupDefaultState(%this)
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{
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// Setup camera speed gui's. Both menu and editorgui
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%this.setupGuiControls();
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Parent::setupDefaultState(%this);
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}
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function AddNewScriptAssetPopupMenu::setupGuiControls(%this)
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{
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}
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