Torque3D/Engine/source/lighting/basic
Areloch e87dc787ee Corrected probe init'ing so they don't fight for the cubemap idx order
Also correct deleting behavior so it updates indicies when a probe is removed
Updated forward lighting to utilize the same math as deferred
2019-06-30 23:04:16 -05:00
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basicLightManager.cpp Corrected probe init'ing so they don't fight for the cubemap idx order 2019-06-30 23:04:16 -05:00
basicLightManager.h Corrected probe init'ing so they don't fight for the cubemap idx order 2019-06-30 23:04:16 -05:00
basicSceneObjectLightingPlugin.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
basicSceneObjectLightingPlugin.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
blTerrainSystem.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
blTerrainSystem.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00