mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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250 lines
7.1 KiB
C++
250 lines
7.1 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "forest/forestItem.h"
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#include "forest/forestCollision.h"
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#include "core/stream/bitStream.h"
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#include "console/consoleTypes.h"
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IMPLEMENT_CO_DATABLOCK_V1(ForestItemData);
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ConsoleDocClass( ForestItemData,
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"@brief Base class for defining a type of ForestItem. It does not implement "
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"loading or rendering of the shapeFile.\n\n"
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"@ingroup Forest"
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);
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SimSet* ForestItemData::smSet = NULL;
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ForestItemData::ForestItemData()
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: mNeedPreload( true ),
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mShapeFile( NULL ),
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mRadius( 1 ),
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mCollidable( true ),
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mWindScale( 0.0f ),
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mTrunkBendScale( 0.0f ),
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mWindBranchAmp( 0.0f ),
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mWindDetailAmp( 0.0f ),
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mWindDetailFreq( 0.0f ),
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mMass( 5.0f ),
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mRigidity( 10.0f ),
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mTightnessCoefficient( 0.4f ),
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mDampingCoefficient( 0.7f )
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{
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}
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void ForestItemData::initPersistFields()
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{
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Parent::initPersistFields();
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addGroup( "Media" );
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addField( "shapeFile", TypeShapeFilename, Offset( mShapeFile, ForestItemData ),
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"Shape file for this item type" );
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addField( "collidable", TypeBool, Offset( mCollidable, ForestItemData ),
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"Can other objects or spacial queries hit items of this type." );
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addField( "radius", TypeF32, Offset( mRadius, ForestItemData ),
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"Radius used during placement to ensure items are not crowded." );
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endGroup( "Media" );
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addGroup( "Wind" );
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addField( "mass", TypeF32, Offset( mMass, ForestItemData ),
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"Mass used in calculating spring forces on the trunk. Generally how "
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"springy a plant is." );
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addField( "rigidity", TypeF32, Offset( mRigidity, ForestItemData ),
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"Rigidity used in calculating spring forces on the trunk. How much the plant resists the wind force" );
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addField( "tightnessCoefficient", TypeF32, Offset( mTightnessCoefficient, ForestItemData ),
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"Coefficient used in calculating spring forces on the trunk. "
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"How much the plant resists bending." );
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addField( "dampingCoefficient", TypeF32, Offset( mDampingCoefficient, ForestItemData ),
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"Coefficient used in calculating spring forces on the trunk. "
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"Causes oscillation and forces to decay faster over time." );
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addField( "windScale", TypeF32, Offset( mWindScale, ForestItemData ),
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"Overall scale to the effect of wind." );
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addField( "trunkBendScale", TypeF32, Offset( mTrunkBendScale, ForestItemData ),
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"Overall bend amount of the tree trunk by wind and impacts." );
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addField( "branchAmp", TypeF32, Offset( mWindBranchAmp, ForestItemData ),
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"Amplitude of the effect on larger branches." );
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addField( "detailAmp", TypeF32, Offset( mWindDetailAmp, ForestItemData ),
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"Amplitude of the winds effect on leafs/fronds." );
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addField( "detailFreq", TypeF32, Offset( mWindDetailFreq, ForestItemData ),
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"Frequency (speed) of the effect on leafs/fronds." );
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endGroup( "Wind" );
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}
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void ForestItemData::consoleInit()
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{
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}
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SimSet* ForestItemData::getSet()
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{
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if ( !smSet )
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{
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if ( Sim::findObject( "ForestItemDataSet", smSet ) )
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return smSet;
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smSet = new SimSet;
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smSet->assignName( "ForestItemDataSet" );
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smSet->registerObject();
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Sim::getRootGroup()->addObject( smSet );
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}
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return smSet;
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}
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ForestItemData* ForestItemData::find( const char *name )
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{
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ForestItemData *result = dynamic_cast<ForestItemData*>( getSet()->findObjectByInternalName( name ) );
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if ( !result )
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Sim::findObject( name, result );
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return result;
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}
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void ForestItemData::onNameChange( const char *name )
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{
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setInternalName( name );
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}
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bool ForestItemData::onAdd()
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{
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if ( !Parent::onAdd() )
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return false;
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getSet()->addObject( this );
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return true;
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}
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void ForestItemData::packData(BitStream* stream)
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{
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Parent::packData(stream);
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String localName = getInternalName();
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if ( localName.isEmpty() )
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localName = getName();
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stream->write( localName );
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stream->writeString(mShapeFile);
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stream->writeFlag( mCollidable );
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stream->write( mRadius );
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stream->write( mMass );
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stream->write( mRigidity );
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stream->write( mTightnessCoefficient );
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stream->write( mDampingCoefficient );
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stream->write( mWindScale );
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stream->write( mTrunkBendScale );
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stream->write( mWindBranchAmp );
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stream->write( mWindDetailAmp );
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stream->write( mWindDetailFreq );
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}
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void ForestItemData::unpackData(BitStream* stream)
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{
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Parent::unpackData(stream);
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String localName;
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stream->read( &localName );
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setInternalName( localName );
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char readBuffer[1024];
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stream->readString(readBuffer);
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mShapeFile = StringTable->insert(readBuffer);
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mCollidable = stream->readFlag();
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stream->read( &mRadius );
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stream->read( &mMass );
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stream->read( &mRigidity );
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stream->read( &mTightnessCoefficient );
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stream->read( &mDampingCoefficient );
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stream->read( &mWindScale );
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stream->read( &mTrunkBendScale );
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stream->read( &mWindBranchAmp );
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stream->read( &mWindDetailAmp );
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stream->read( &mWindDetailFreq );
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}
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const ForestItem ForestItem::Invalid;
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ForestItem::ForestItem()
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: mDataBlock( NULL ),
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mTransform( true ),
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mScale( 0.0f ),
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mKey( 0 ),
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mRadius( 0.0f ),
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mWorldBox( 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f )
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{
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}
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ForestItem::~ForestItem()
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{
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}
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void ForestItem::setTransform( const MatrixF &xfm, F32 scale )
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{
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mTransform = xfm;
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mScale = scale;
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// Cache the world box to improve culling performance.
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VectorF objScale( mScale, mScale, mScale );
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mWorldBox = getObjBox();
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mWorldBox.minExtents.convolve( objScale );
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mWorldBox.maxExtents.convolve( objScale );
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mTransform.mul( mWorldBox );
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// Generate a radius that encompasses the entire box.
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mRadius = ( mWorldBox.maxExtents - mWorldBox.minExtents ).len() / 2.0f;
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}
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void ForestItem::setData( ForestItemData *data )
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{
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mDataBlock = data;
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}
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