Torque3D/Templates/BaseGame/game/tools/materialEditor/gui
Areloch e5bbd12d4b Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
Fixed up forward IBL
Reimplemented old forward light shader code as a baseline so it can be updated to new PBR math
2019-06-27 00:36:56 -05:00
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change-material-btn_d.png
change-material-btn_h.png
change-material-btn_n.png
cube_xNeg.jpg
cube_xPos.jpg
cube_yNeg.jpg
cube_yPos.jpg
cube_zNeg.jpg
cube_zPos.jpg
cubemapBtnBorder_d.png
cubemapBtnBorder_h.png
cubemapBtnBorder_i.png
cubemapBtnBorder_n.png
cubemaped_cubepreview.dts
cubeMapEd_cubePreview.max
cubemaped_cylinderpreview.dts
cubeMapEd_previewMat.jpg
cubemaped_spherepreview.dts
cubemapEd_spherePreview.max
cubematEd_cylinderPreview.max
cubepreview.dts
cylinderpreview.dts
gridTiny2.PNG
guiMaterialPreviewWindow.ed.gui
guiMaterialPropertiesWindow.ed.gui
matEd_cubePreview.max
matEd_cylinderButt_d.jpg
matEd_cylinderButt_h.jpg
matEd_cylinderButt_n.jpg
matEd_cylinderPreview.max
matEd_mappedMat.jpg
matEd_pyramidPreview.max
matEd_sphereButt_d.jpg
matEd_sphereButt_h.jpg
matEd_sphereButt_n.jpg
matEd_spherePreview.max
matEd_torusKnotPreview.max
matEd_torusPreview.max
materialInstancesView.ed.gui
materialSelectorIcon_d.png
materialSelectorIcon_h.png
materialSelectorIcon_n.png
MaterialToolbar.ed.gui
mesh-selector-btn_d.png
mesh-selector-btn_h.png
mesh-selector-btn_n.png
new-material_d.png
new-material_h.png
new-material_n.png
Profiles.ed.cs
pyramidpreview.dts
screenFaded.png
scrollBox.jpg
spherepreview.dts
torusknotpreview.dts
torusknowpreview.dts
toruspreview.dts
unknownImage.png
unsavedWarn.png
wav-none_d.png
wav-none_h.png
wav-none_i.png
wav-none_n.png
wav-sine_d.png
wav-sine_h.png
wav-sine_i.png
wav-sine_n.png
wav-square_d.png
wav-square_h.png
wav-square_i.png
wav-square_n.png
wav-triangle_d.png
wav-triangle_h.png
wav-triangle_i.png
wav-triangle_n.png