Torque3D/Templates/BaseGame/game/data/TTR/materials/SMPOWWall35.asset.taml
Areloch 6a654a9c35 Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously
Added some initial asset stuffs for Das Boot for building out a better testing level.
2019-06-04 00:21:52 -05:00

10 lines
334 B
Text

<MaterialAsset
canSave="true"
canSaveDynamicFields="true"
AssetName="SMPOWWall35"
scriptFile="@assetFile=SMPOWWall35.cs"
materialDefinitionName="SMPOWWall35"
imageMap0="@Asset=TTR:SMPOWWall35_ALBEDO"
originalFilePath="/SMPOWWall35"
shaderGraph="data/TTR/materials/SMPOWWall35.sgf"
VersionId="1" />