Torque3D/Engine/source/gui/buttons/guiIconButtonCtrl.h
2012-09-19 11:15:01 -04:00

126 lines
3.7 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GUIICONBUTTON_H_
#define _GUIICONBUTTON_H_
#ifndef _GUIBUTTONCTRL_H_
#include "gui/buttons/guiButtonCtrl.h"
#endif
#ifndef GFX_Texture_Manager_H_
#include "gfx/gfxTextureManager.h"
#endif
/// The GuiIconButtonCtrl draws an icon and text caption within a normal
/// button control with several layout options.
///
class GuiIconButtonCtrl : public GuiButtonCtrl
{
private:
typedef GuiButtonCtrl Parent;
protected:
StringTableEntry mBitmapName;
GFXTexHandle mTextureNormal;
S32 mIconLocation;
S32 mTextLocation;
S32 mTextMargin;
Point2I mButtonMargin;
/// Make the bitmap fill the button extent.
bool mFitBitmapToButton;
/// Keep a square aspect ration on the icon.
bool mMakeIconSquare;
/// Calculate extent based on icon size, text width, and layout options.
bool mAutoSize;
// Optional bitmap to be displayed when the proper bitmap cannot be found
StringTableEntry mErrorBitmapName;
GFXTexHandle mErrorTextureHandle;
void renderButton( Point2I &offset, const RectI& updateRect);
enum
{
stateNormal,
stateMouseOver,
statePressed,
stateDisabled,
};
void renderBitmapArray(RectI &bounds, S32 state);
public:
enum TextLocation
{
TextLocNone,
TextLocBottom,
TextLocRight,
TextLocTop,
TextLocLeft,
TextLocCenter,
};
enum IconLocation
{
IconLocNone,
IconLocLeft,
IconLocRight,
IconLocCenter
};
DECLARE_CONOBJECT(GuiIconButtonCtrl);
DECLARE_DESCRIPTION( "A button control that displays an icon on the button in addition\n"
"to the optional text label." );
GuiIconButtonCtrl();
static void initPersistFields();
//Parent methods
bool onWake();
void onSleep();
void inspectPostApply();
void onStaticModified(const char* slotName, const char* newValue = NULL);
bool resize(const Point2I &newPosition, const Point2I &newExtent);
void setBitmap(const char *name);
// Used to set the optional error bitmap
void setErrorBitmap(const char *name);
void onRender(Point2I offset, const RectI &updateRect);
};
typedef GuiIconButtonCtrl::TextLocation GuiIconButtonTextLocation;
typedef GuiIconButtonCtrl::IconLocation GuiIconButtonIconLocation;
DefineEnumType( GuiIconButtonTextLocation );
DefineEnumType( GuiIconButtonIconLocation );
#endif //_GUIICONBUTTON_H_