mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
775 lines
26 KiB
CMake
775 lines
26 KiB
CMake
# -----------------------------------------------------------------------------
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# Copyright (c) 2014 GarageGames, LLC
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to
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# deal in the Software without restriction, including without limitation the
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# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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# sell copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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# IN THE SOFTWARE.
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# -----------------------------------------------------------------------------
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project(${TORQUE_APP_NAME})
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if(UNIX)
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if(NOT CXX_FLAG32)
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set(CXX_FLAG32 "")
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endif()
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#set(CXX_FLAG32 "-m32") #uncomment for build x32 on OSx64
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# default compiler flags
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors ${TORQUE_ADDITIONAL_LINKER_FLAGS} -Wl,-rpath,'$$ORIGIN'")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors ${TORQUE_ADDITIONAL_LINKER_FLAGS} -Wl,-rpath,'$$ORIGIN'")
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# for asm files
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SET (CMAKE_ASM_NASM_OBJECT_FORMAT "elf")
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ENABLE_LANGUAGE (ASM_NASM)
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set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
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endif()
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# TODO: fmod support
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###############################################################################
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# modules
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###############################################################################
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option(TORQUE_SFX_VORBIS "Vorbis Sound" ON)
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mark_as_advanced(TORQUE_SFX_VORBIS)
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option(TORQUE_THEORA "Theora Video Support" ON)
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mark_as_advanced(TORQUE_THEORA)
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option(TORQUE_ADVANCED_LIGHTING "Advanced Lighting" ON)
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mark_as_advanced(TORQUE_ADVANCED_LIGHTING)
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option(TORQUE_BASIC_LIGHTING "Basic Lighting" ON)
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mark_as_advanced(TORQUE_BASIC_LIGHTING)
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if(WIN32)
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option(TORQUE_SFX_DirectX "DirectX Sound" ON)
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mark_as_advanced(TORQUE_SFX_DirectX)
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else()
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set(TORQUE_SFX_DirectX OFF)
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endif()
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option(TORQUE_SFX_OPENAL "OpenAL Sound" ON)
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mark_as_advanced(TORQUE_SFX_OPENAL)
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option(TORQUE_HIFI "HIFI? support" OFF)
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mark_as_advanced(TORQUE_HIFI)
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option(TORQUE_EXTENDED_MOVE "Extended move support" OFF)
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mark_as_advanced(TORQUE_EXTENDED_MOVE)
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if(WIN32)
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option(TORQUE_SDL "Use SDL for window and input" OFF)
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else()
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set(TORQUE_SDL ON) # we need sdl to work on Linux/Mac
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endif()
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if(WIN32)
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option(TORQUE_OPENGL "Allow OpenGL render" OFF)
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#mark_as_advanced(TORQUE_OPENGL)
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else()
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set(TORQUE_OPENGL ON) # we need OpenGL to render on Linux/Mac
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endif()
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if(WIN32)
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option(TORQUE_OPENGL "Allow OpenGL render" OFF)
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#mark_as_advanced(TORQUE_OPENGL)
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else()
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set(TORQUE_OPENGL ON) # we need OpenGL to render on Linux/Mac
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option(TORQUE_DEDICATED "Torque dedicated" OFF)
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endif()
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if(WIN32)
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option(TORQUE_D3D11 "Allow Direct3D 11 render" OFF)
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endif()
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option(TORQUE_EXPERIMENTAL_EC "Experimental Entity/Component systems" OFF)
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mark_as_advanced(TORQUE_EXPERIMENTAL_EC)
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###############################################################################
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# options
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###############################################################################
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if(NOT MSVC) # handle single-configuration generator
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set(TORQUE_BUILD_TYPE "Debug" CACHE STRING "Select one of Debug, Release and RelWithDebInfo")
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set_property(CACHE TORQUE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "RelWithDebInfo")
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set(TORQUE_ADDITIONAL_LINKER_FLAGS "" CACHE STRING "Additional linker flags")
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mark_as_advanced(TORQUE_ADDITIONAL_LINKER_FLAGS)
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endif()
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option(TORQUE_MULTITHREAD "Multi Threading" ON)
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mark_as_advanced(TORQUE_MULTITHREAD)
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option(TORQUE_DISABLE_MEMORY_MANAGER "Disable memory manager" ON)
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mark_as_advanced(TORQUE_DISABLE_MEMORY_MANAGER)
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option(TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM "Disable virtual mount system" OFF)
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mark_as_advanced(TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM)
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option(TORQUE_PLAYER "Playback only?" OFF)
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mark_as_advanced(TORQUE_PLAYER)
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option(TORQUE_TOOLS "Enable or disable the tools" ON)
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mark_as_advanced(TORQUE_TOOLS)
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option(TORQUE_ENABLE_PROFILER "Enable or disable the profiler" OFF)
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mark_as_advanced(TORQUE_ENABLE_PROFILER)
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option(TORQUE_DEBUG "T3D Debug mode" OFF)
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mark_as_advanced(TORQUE_DEBUG)
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option(TORQUE_SHIPPING "T3D Shipping build?" OFF)
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mark_as_advanced(TORQUE_SHIPPING)
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option(TORQUE_DEBUG_NET "debug network" OFF)
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mark_as_advanced(TORQUE_DEBUG_NET)
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option(TORQUE_DEBUG_NET_MOVES "debug network moves" OFF)
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mark_as_advanced(TORQUE_DEBUG_NET_MOVES)
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option(TORQUE_ENABLE_ASSERTS "enables or disable asserts" OFF)
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mark_as_advanced(TORQUE_ENABLE_ASSERTS)
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option(TORQUE_DEBUG_GFX_MODE "triggers graphics debug mode" OFF)
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mark_as_advanced(TORQUE_DEBUG_GFX_MODE)
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#option(DEBUG_SPEW "more debug" OFF)
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set(TORQUE_NO_DSO_GENERATION ON)
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if(WIN32)
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# warning C4800: 'XXX' : forcing value to bool 'true' or 'false' (performance warning)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4800")
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# warning C4018: '<' : signed/unsigned mismatch
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4018")
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# warning C4244: 'initializing' : conversion from 'XXX' to 'XXX', possible loss of data
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4244")
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if( TORQUE_CPU_X64 )
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link_directories($ENV{DXSDK_DIR}/Lib/x64)
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else()
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link_directories($ENV{DXSDK_DIR}/Lib/x86)
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endif()
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endif()
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# build types
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if(NOT MSVC) # handle single-configuration generator
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set(CMAKE_BUILD_TYPE ${TORQUE_BUILD_TYPE})
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if(CMAKE_BUILD_TYPE STREQUAL "Debug")
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set(TORQUE_DEBUG TRUE)
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elseif(CMAKE_BUILD_TYPE STREQUAL "Release")
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set(TORQUE_RELEASE TRUE)
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elseif(CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
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set(TORQUE_RELEASE TRUE)
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else()
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message(FATAL_ERROR "Please select Debug, Release or RelWithDebInfo for TORQUE_BUILD_TYPE")
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endif()
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endif()
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###############################################################################
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# Always enabled paths first
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###############################################################################
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addPath("${srcDir}/") # must come first :)
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addPathRec("${srcDir}/app")
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addPath("${srcDir}/sfx/media")
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addPath("${srcDir}/sfx/null")
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addPath("${srcDir}/sfx")
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addPath("${srcDir}/console")
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addPath("${srcDir}/core")
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addPath("${srcDir}/core/stream")
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addPath("${srcDir}/core/strings")
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addPath("${srcDir}/core/util")
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addPath("${srcDir}/core/util/test")
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addPath("${srcDir}/core/util/journal")
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addPath("${srcDir}/core/util/journal/test")
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addPath("${srcDir}/core/util/zip")
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addPath("${srcDir}/core/util/zip/test")
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addPath("${srcDir}/core/util/zip/compressors")
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addPath("${srcDir}/i18n")
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addPath("${srcDir}/sim")
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addPath("${srcDir}/util")
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addPath("${srcDir}/windowManager")
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addPath("${srcDir}/windowManager/torque")
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addPath("${srcDir}/windowManager/test")
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addPath("${srcDir}/math")
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addPath("${srcDir}/math/util")
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addPath("${srcDir}/math/test")
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addPath("${srcDir}/platform")
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if(NOT TORQUE_SDL)
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set(BLACKLIST "fileDialog.cpp" )
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endif()
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addPath("${srcDir}/platform/nativeDialogs")
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set(BLACKLIST "" )
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addPath("${srcDir}/cinterface")
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if( NOT TORQUE_DEDICATED )
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addPath("${srcDir}/platform/menus")
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endif()
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addPath("${srcDir}/platform/test")
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addPath("${srcDir}/platform/threads")
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addPath("${srcDir}/platform/threads/test")
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addPath("${srcDir}/platform/async")
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addPath("${srcDir}/platform/async/test")
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addPath("${srcDir}/platform/input")
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addPath("${srcDir}/platform/output")
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addPath("${srcDir}/app")
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addPath("${srcDir}/app/net")
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addPath("${srcDir}/util/messaging")
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addPath("${srcDir}/gfx/Null")
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addPath("${srcDir}/gfx/test")
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addPath("${srcDir}/gfx/bitmap")
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addPath("${srcDir}/gfx/bitmap/loaders")
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addPath("${srcDir}/gfx/util")
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addPath("${srcDir}/gfx/video")
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addPath("${srcDir}/gfx")
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addPath("${srcDir}/shaderGen")
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addPath("${srcDir}/gfx/sim")
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addPath("${srcDir}/gui/buttons")
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addPath("${srcDir}/gui/containers")
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addPath("${srcDir}/gui/controls")
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addPath("${srcDir}/gui/core")
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addPath("${srcDir}/gui/game")
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addPath("${srcDir}/gui/shiny")
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addPath("${srcDir}/gui/utility")
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addPath("${srcDir}/gui")
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addPath("${srcDir}/collision")
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addPath("${srcDir}/materials")
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addPath("${srcDir}/lighting")
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addPath("${srcDir}/lighting/common")
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addPath("${srcDir}/renderInstance")
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addPath("${srcDir}/scene")
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addPath("${srcDir}/scene/culling")
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addPath("${srcDir}/scene/zones")
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addPath("${srcDir}/scene/mixin")
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addPath("${srcDir}/shaderGen")
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addPath("${srcDir}/terrain")
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addPath("${srcDir}/environment")
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addPath("${srcDir}/forest")
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addPath("${srcDir}/forest/ts")
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addPath("${srcDir}/ts")
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addPath("${srcDir}/ts/arch")
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addPath("${srcDir}/physics")
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addPath("${srcDir}/gui/3d")
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addPath("${srcDir}/postFx")
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if(NOT TORQUE_EXPERIMENTAL_EC)
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set(BLACKLIST "entity.cpp;entity.h" )
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endif()
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addPath("${srcDir}/T3D")
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set(BLACKLIST "" )
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addPath("${srcDir}/T3D/examples")
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addPath("${srcDir}/T3D/fps")
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addPath("${srcDir}/T3D/fx")
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addPath("${srcDir}/T3D/vehicles")
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addPath("${srcDir}/T3D/physics")
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addPath("${srcDir}/T3D/decal")
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addPath("${srcDir}/T3D/sfx")
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addPath("${srcDir}/T3D/gameBase")
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addPath("${srcDir}/T3D/turret")
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if( TORQUE_EXPERIMENTAL_EC )
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addPath("${srcDir}/T3D/components/")
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addPath("${srcDir}/T3D/components/animation")
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addPath("${srcDir}/T3D/components/camera")
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addPath("${srcDir}/T3D/components/collision")
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addPath("${srcDir}/T3D/components/game")
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addPath("${srcDir}/T3D/components/physics")
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addPath("${srcDir}/T3D/components/render")
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endif()
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addPath("${srcDir}/main/")
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addPath("${srcDir}/assets")
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addPath("${srcDir}/module")
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addPath("${srcDir}/T3D/assets")
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addPathRec("${srcDir}/persistence")
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addPathRec("${srcDir}/ts/collada")
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addPathRec("${srcDir}/ts/loader")
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addPathRec("${projectSrcDir}")
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###############################################################################
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# modular paths
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###############################################################################
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# lighting
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if(TORQUE_ADVANCED_LIGHTING)
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addPath("${srcDir}/lighting/advanced")
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addPathRec("${srcDir}/lighting/shadowMap")
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if(WIN32)
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addPathRec("${srcDir}/lighting/advanced/hlsl")
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endif()
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if(TORQUE_OPENGL)
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addPathRec("${srcDir}/lighting/advanced/glsl")
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endif()
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addDef(TORQUE_ADVANCED_LIGHTING)
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endif()
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if(TORQUE_BASIC_LIGHTING)
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addPathRec("${srcDir}/lighting/basic")
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addPathRec("${srcDir}/lighting/shadowMap")
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addDef(TORQUE_BASIC_LIGHTING)
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endif()
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# DirectX Sound
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if(TORQUE_SFX_DirectX)
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addLib(x3daudio.lib)
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addPathRec("${srcDir}/sfx/dsound")
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addPathRec("${srcDir}/sfx/xaudio")
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endif()
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# OpenAL
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if(TORQUE_SFX_OPENAL AND NOT TORQUE_DEDICATED)
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addPath("${srcDir}/sfx/openal")
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#addPath("${srcDir}/sfx/openal/mac")
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if(WIN32)
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addPath("${srcDir}/sfx/openal/win32")
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addInclude("${libDir}/openal/win32")
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endif()
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if(UNIX)
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addPath("${srcDir}/sfx/openal/linux")
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endif()
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endif()
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# Vorbis
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if(TORQUE_SFX_VORBIS)
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addInclude(${libDir}/libvorbis/include)
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addDef(TORQUE_OGGVORBIS)
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addLib(libvorbis)
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addLib(libogg)
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endif()
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# Theora
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if(TORQUE_THEORA)
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addPath("${srcDir}/core/ogg")
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addPath("${srcDir}/gfx/video")
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addPath("${srcDir}/gui/theora")
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addDef(TORQUE_OGGTHEORA)
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addDef(TORQUE_OGGVORIBS)
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addInclude(${libDir}/libtheora/include)
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addLib(libtheora)
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endif()
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# Include tools for non-tool builds (or define player if a tool build)
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if(TORQUE_TOOLS)
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addPath("${srcDir}/gui/worldEditor")
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addPath("${srcDir}/environment/editors")
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addPath("${srcDir}/forest/editor")
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addPath("${srcDir}/gui/editor")
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if(NOT TORQUE_EXPERIMENTAL_EC)
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set(BLACKLIST "entityGroup.cpp;entityGroup.h;mountingGroup.cpp;mountingGroup.h;componentGroup.cpp;componentGroup.h" )
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endif()
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addPath("${srcDir}/gui/editor/inspector")
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set(BLACKLIST "" )
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endif()
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if(TORQUE_HIFI)
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addPath("${srcDir}/T3D/gameBase/hifi")
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addDef(TORQUE_HIFI_NET)
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endif()
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if(TORQUE_EXTENDED_MOVE)
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addPath("${srcDir}/T3D/gameBase/extended")
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addDef(TORQUE_EXTENDED_MOVE)
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else()
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addPath("${srcDir}/T3D/gameBase/std")
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endif()
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if(TORQUE_SDL)
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addPathRec("${srcDir}/windowManager/sdl")
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addPathRec("${srcDir}/platformSDL")
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if(TORQUE_OPENGL)
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addPathRec("${srcDir}/gfx/gl/sdl")
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endif()
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if(UNIX)
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#set(CMAKE_SIZEOF_VOID_P 4) #force 32 bit
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set(ENV{CFLAGS} "${CXX_FLAG32} -g -O3")
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if("${TORQUE_ADDITIONAL_LINKER_FLAGS}" STREQUAL "")
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set(ENV{LDFLAGS} "${CXX_FLAG32}")
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else()
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set(ENV{LDFLAGS} "${CXX_FLAG32} ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
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endif()
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(GTK3 REQUIRED gtk+-3.0)
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# Setup CMake to use GTK+, tell the compiler where to look for headers
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# and to the linker where to look for libraries
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include_directories(${GTK3_INCLUDE_DIRS})
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link_directories(${GTK3_LIBRARY_DIRS})
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# Add other flags to the compiler
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add_definitions(${GTK3_CFLAGS_OTHER})
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set(BLACKLIST "nfd_win.cpp" )
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addLib(nativeFileDialogs)
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set(BLACKLIST "" )
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target_link_libraries(nativeFileDialogs ${GTK3_LIBRARIES})
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else()
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set(BLACKLIST "nfd_gtk.c" )
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addLib(nativeFileDialogs)
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set(BLACKLIST "" )
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addLib(comctl32)
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endif()
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#override and hide SDL2 cache variables
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set(SDL_SHARED ON CACHE INTERNAL "" FORCE)
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set(SDL_STATIC OFF CACHE INTERNAL "" FORCE)
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add_subdirectory( ${libDir}/sdl ${CMAKE_CURRENT_BINARY_DIR}/sdl2)
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endif()
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if(TORQUE_DEDICATED)
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addDef(TORQUE_DEDICATED)
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endif()
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if(TORQUE_EXPERIMENTAL_EC)
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addDef(TORQUE_EXPERIMENTAL_EC)
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endif()
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#modules dir
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file(GLOB modules "modules/*.cmake")
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foreach(module ${modules})
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include(${module})
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endforeach()
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###############################################################################
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# platform specific things
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###############################################################################
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if(WIN32)
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addPath("${srcDir}/platformWin32")
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if(TORQUE_SDL)
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set(BLACKLIST "fileDialog.cpp" )
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endif()
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addPath("${srcDir}/platformWin32/nativeDialogs")
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set(BLACKLIST "" )
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addPath("${srcDir}/platformWin32/menus")
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addPath("${srcDir}/platformWin32/threads")
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addPath("${srcDir}/platformWin32/videoInfo")
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addPath("${srcDir}/platformWin32/minidump")
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addPath("${srcDir}/windowManager/win32")
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if(TORQUE_D3D11)
|
|
addPath("${srcDir}/gfx/D3D11")
|
|
endif()
|
|
addPath("${srcDir}/gfx/D3D9")
|
|
addPath("${srcDir}/gfx/D3D9/pc")
|
|
addPath("${srcDir}/shaderGen/HLSL")
|
|
addPath("${srcDir}/terrain/hlsl")
|
|
addPath("${srcDir}/forest/hlsl")
|
|
# add windows rc file for the icon
|
|
addFile("${projectSrcDir}/torque.rc")
|
|
endif()
|
|
|
|
if(APPLE)
|
|
addPath("${srcDir}/platformMac")
|
|
addPath("${srcDir}/platformMac/menus")
|
|
addPath("${srcDir}/platformPOSIX")
|
|
addPath("${srcDir}/windowManager/mac")
|
|
addPath("${srcDir}/gfx/gl")
|
|
addPath("${srcDir}/gfx/gl/ggl")
|
|
addPath("${srcDir}/gfx/gl/ggl/mac")
|
|
addPath("${srcDir}/gfx/gl/ggl/generated")
|
|
addPath("${srcDir}/shaderGen/GLSL")
|
|
addPath("${srcDir}/terrain/glsl")
|
|
addPath("${srcDir}/forest/glsl")
|
|
endif()
|
|
|
|
if(XBOX360)
|
|
addPath("${srcDir}/platformXbox")
|
|
addPath("${srcDir}/platformXbox/threads")
|
|
addPath("${srcDir}/windowManager/360")
|
|
addPath("${srcDir}/gfx/D3D9")
|
|
addPath("${srcDir}/gfx/D3D9/360")
|
|
addPath("${srcDir}/shaderGen/HLSL")
|
|
addPath("${srcDir}/shaderGen/360")
|
|
addPath("${srcDir}/ts/arch/360")
|
|
addPath("${srcDir}/terrain/hlsl")
|
|
addPath("${srcDir}/forest/hlsl")
|
|
endif()
|
|
|
|
if(PS3)
|
|
addPath("${srcDir}/platformPS3")
|
|
addPath("${srcDir}/platformPS3/threads")
|
|
addPath("${srcDir}/windowManager/ps3")
|
|
addPath("${srcDir}/gfx/gl")
|
|
addPath("${srcDir}/gfx/gl/ggl")
|
|
addPath("${srcDir}/gfx/gl/ggl/ps3")
|
|
addPath("${srcDir}/gfx/gl/ggl/generated")
|
|
addPath("${srcDir}/shaderGen/GLSL")
|
|
addPath("${srcDir}/ts/arch/ps3")
|
|
addPath("${srcDir}/terrain/glsl")
|
|
addPath("${srcDir}/forest/glsl")
|
|
endif()
|
|
|
|
if(UNIX)
|
|
# linux_dedicated
|
|
if(TORQUE_DEDICATED)
|
|
addPath("${srcDir}/windowManager/dedicated")
|
|
# ${srcDir}/platformX86UNIX/*.client.* files are not needed
|
|
# @todo: move to separate file
|
|
file( GLOB tmp_files
|
|
${srcDir}/platformX86UNIX/*.cpp
|
|
${srcDir}/platformX86UNIX/*.c
|
|
${srcDir}/platformX86UNIX/*.cc
|
|
${srcDir}/platformX86UNIX/*.h )
|
|
file( GLOB tmp_remove_files ${srcDir}/platformX86UNIX/*client.* )
|
|
LIST( REMOVE_ITEM tmp_files ${tmp_remove_files} )
|
|
foreach( f ${tmp_files} )
|
|
addFile( ${f} )
|
|
endforeach()
|
|
else()
|
|
addPath("${srcDir}/platformX86UNIX")
|
|
addPath("${srcDir}/platformX86UNIX/nativeDialogs")
|
|
endif()
|
|
# linux
|
|
addPath("${srcDir}/platformX86UNIX/threads")
|
|
addPath("${srcDir}/platformPOSIX")
|
|
endif()
|
|
|
|
if( TORQUE_OPENGL )
|
|
addPath("${srcDir}/shaderGen/GLSL")
|
|
if( TORQUE_OPENGL AND NOT TORQUE_DEDICATED )
|
|
addPath("${srcDir}/gfx/gl")
|
|
addPath("${srcDir}/gfx/gl/tGL")
|
|
addPath("${srcDir}/shaderGen/GLSL")
|
|
addPath("${srcDir}/terrain/glsl")
|
|
addPath("${srcDir}/forest/glsl")
|
|
endif()
|
|
|
|
if(WIN32 AND NOT TORQUE_SDL)
|
|
addPath("${srcDir}/gfx/gl/win32")
|
|
endif()
|
|
endif()
|
|
|
|
###############################################################################
|
|
###############################################################################
|
|
finishExecutable()
|
|
###############################################################################
|
|
###############################################################################
|
|
|
|
# Set Visual Studio startup project
|
|
if((${CMAKE_VERSION} VERSION_EQUAL 3.6.0) OR (${CMAKE_VERSION} VERSION_GREATER 3.6.0) AND MSVC)
|
|
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${TORQUE_APP_NAME})
|
|
endif()
|
|
|
|
message(STATUS "writing ${projectSrcDir}/torqueConfig.h")
|
|
CONFIGURE_FILE("${cmakeDir}/torqueConfig.h.in" "${projectSrcDir}/torqueConfig.h")
|
|
|
|
# configure the relevant files only once
|
|
if(NOT EXISTS "${projectSrcDir}/torque.ico")
|
|
CONFIGURE_FILE("${cmakeDir}/torque.ico" "${projectSrcDir}/torque.ico" COPYONLY)
|
|
endif()
|
|
if(NOT EXISTS "${projectOutDir}/${PROJECT_NAME}.torsion")
|
|
CONFIGURE_FILE("${cmakeDir}/template.torsion.in" "${projectOutDir}/${PROJECT_NAME}.torsion")
|
|
endif()
|
|
if(EXISTS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.cs.in" AND NOT EXISTS "${projectOutDir}/main.cs")
|
|
CONFIGURE_FILE("${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.cs.in" "${projectOutDir}/main.cs")
|
|
endif()
|
|
if(WIN32)
|
|
if(NOT EXISTS "${projectSrcDir}/torque.rc")
|
|
CONFIGURE_FILE("${cmakeDir}/torque-win.rc.in" "${projectSrcDir}/torque.rc")
|
|
endif()
|
|
if(NOT EXISTS "${projectOutDir}/${PROJECT_NAME}-debug.bat")
|
|
CONFIGURE_FILE("${cmakeDir}/app-debug-win.bat.in" "${projectOutDir}/${PROJECT_NAME}-debug.bat")
|
|
endif()
|
|
if(NOT EXISTS "${projectOutDir}/cleanup.bat")
|
|
CONFIGURE_FILE("${cmakeDir}/cleanup-win.bat.in" "${projectOutDir}/cleanup.bat")
|
|
endif()
|
|
endif()
|
|
|
|
###############################################################################
|
|
# Common Libraries
|
|
###############################################################################
|
|
addLib(lmng)
|
|
addLib(lpng)
|
|
addLib(lungif)
|
|
addLib(ljpeg)
|
|
addLib(zlib)
|
|
addLib(tinyxml)
|
|
addLib(opcode)
|
|
addLib(squish)
|
|
addLib(collada)
|
|
addLib(pcre)
|
|
addLib(convexDecomp)
|
|
if (TORQUE_OPENGL)
|
|
addLib(epoxy)
|
|
endif()
|
|
|
|
if(WIN32)
|
|
# copy pasted from T3D build system, some might not be needed
|
|
set(TORQUE_EXTERNAL_LIBS "COMCTL32.LIB;COMDLG32.LIB;USER32.LIB;ADVAPI32.LIB;GDI32.LIB;WINMM.LIB;WSOCK32.LIB;vfw32.lib;Imm32.lib;d3d9.lib;d3dx9.lib;DxErr.lib;ole32.lib;shell32.lib;oleaut32.lib;version.lib" CACHE STRING "external libs to link against")
|
|
mark_as_advanced(TORQUE_EXTERNAL_LIBS)
|
|
addLib("${TORQUE_EXTERNAL_LIBS}")
|
|
|
|
if(TORQUE_OPENGL)
|
|
addLib(OpenGL32.lib)
|
|
endif()
|
|
|
|
# JTH: DXSDK is compiled with older runtime, and MSVC 2015+ is when __vsnprintf is undefined.
|
|
# This is a workaround by linking with the older legacy library functions.
|
|
# See this for more info: http://stackoverflow.com/a/34230122
|
|
if (MSVC14)
|
|
addLib(legacy_stdio_definitions.lib)
|
|
endif()
|
|
endif()
|
|
|
|
if(UNIX)
|
|
# copy pasted from T3D build system, some might not be needed
|
|
set(TORQUE_EXTERNAL_LIBS "dl Xxf86vm Xext X11 Xft stdc++ pthread GL" CACHE STRING "external libs to link against")
|
|
mark_as_advanced(TORQUE_EXTERNAL_LIBS)
|
|
|
|
string(REPLACE " " ";" TORQUE_EXTERNAL_LIBS_LIST ${TORQUE_EXTERNAL_LIBS})
|
|
addLib( "${TORQUE_EXTERNAL_LIBS_LIST}" )
|
|
endif()
|
|
|
|
if(UNIX)
|
|
# copy pasted from T3D build system, some might not be needed
|
|
set(TORQUE_EXTERNAL_LIBS "rt dl Xxf86vm Xext X11 Xft stdc++ pthread GL" CACHE STRING "external libs to link against")
|
|
mark_as_advanced(TORQUE_EXTERNAL_LIBS)
|
|
|
|
string(REPLACE " " ";" TORQUE_EXTERNAL_LIBS_LIST ${TORQUE_EXTERNAL_LIBS})
|
|
addLib( "${TORQUE_EXTERNAL_LIBS_LIST}" )
|
|
endif()
|
|
|
|
###############################################################################
|
|
# Always enabled Definitions
|
|
###############################################################################
|
|
addDef(TORQUE_DEBUG Debug)
|
|
addDef(TORQUE_ENABLE_ASSERTS "Debug;RelWithDebInfo")
|
|
addDef(TORQUE_DEBUG_GFX_MODE "RelWithDebInfo")
|
|
addDef(TORQUE_SHADERGEN)
|
|
addDef(INITGUID)
|
|
addDef(NTORQUE_SHARED)
|
|
addDef(UNICODE)
|
|
addDef(_UNICODE) # for VS
|
|
addDef(TORQUE_UNICODE)
|
|
#addDef(TORQUE_SHARED) # not used anymore as the game is the executable directly
|
|
addDef(LTC_NO_PROTOTYPES) # for libTomCrypt
|
|
addDef(BAN_OPCODE_AUTOLINK)
|
|
addDef(ICE_NO_DLL)
|
|
addDef(TORQUE_OPCODE)
|
|
addDef(TORQUE_COLLADA)
|
|
addDef(DOM_INCLUDE_TINYXML)
|
|
addDef(PCRE_STATIC)
|
|
addDef(_CRT_SECURE_NO_WARNINGS)
|
|
addDef(_CRT_SECURE_NO_DEPRECATE)
|
|
|
|
if(UNIX)
|
|
addDef(LINUX)
|
|
endif()
|
|
|
|
if(TORQUE_OPENGL)
|
|
addDef(TORQUE_OPENGL)
|
|
endif()
|
|
|
|
if(TORQUE_SDL)
|
|
addDef(TORQUE_SDL)
|
|
addInclude(${libDir}/sdl/include)
|
|
addLib(SDL2)
|
|
endif()
|
|
|
|
if(TORQUE_STATIC_CODE_ANALYSIS)
|
|
addDef( "ON_FAIL_ASSERTFATAL=exit(1)" )
|
|
endif()
|
|
|
|
###############################################################################
|
|
# Include Paths
|
|
###############################################################################
|
|
addInclude("${projectSrcDir}")
|
|
addInclude("${srcDir}/")
|
|
addInclude("${libDir}/lmpg")
|
|
addInclude("${libDir}/lpng")
|
|
addInclude("${libDir}/ljpeg")
|
|
addInclude("${libDir}/lungif")
|
|
addInclude("${libDir}/zlib")
|
|
addInclude("${libDir}/") # for tinyxml
|
|
addInclude("${libDir}/tinyxml")
|
|
addInclude("${libDir}/squish")
|
|
addInclude("${libDir}/convexDecomp")
|
|
addInclude("${libDir}/libogg/include")
|
|
addInclude("${libDir}/opcode")
|
|
addInclude("${libDir}/collada/include")
|
|
addInclude("${libDir}/collada/include/1.4")
|
|
if(TORQUE_SDL)
|
|
addInclude("${libDir}/nativeFileDialogs/include")
|
|
endif()
|
|
if(TORQUE_OPENGL)
|
|
addInclude("${libDir}/epoxy/include")
|
|
addInclude("${libDir}/epoxy/src")
|
|
endif()
|
|
|
|
if(UNIX)
|
|
addInclude("/usr/include/freetype2/freetype")
|
|
addInclude("/usr/include/freetype2")
|
|
endif()
|
|
|
|
# external things
|
|
if(WIN32)
|
|
set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY INCLUDE_DIRECTORIES $ENV{DXSDK_DIR}/Include)
|
|
endif()
|
|
|
|
if(UNIX)
|
|
addInclude("/usr/include/freetype2/freetype")
|
|
addInclude("/usr/include/freetype2")
|
|
endif()
|
|
|
|
if(MSVC)
|
|
# Match projectGenerator naming for executables
|
|
set(OUTPUT_CONFIG DEBUG MINSIZEREL RELWITHDEBINFO)
|
|
set(OUTPUT_SUFFIX DEBUG MINSIZE OPTIMIZEDDEBUG)
|
|
foreach(INDEX RANGE 2)
|
|
list(GET OUTPUT_CONFIG ${INDEX} CONF)
|
|
list(GET OUTPUT_SUFFIX ${INDEX} SUFFIX)
|
|
set_property(TARGET ${PROJECT_NAME} PROPERTY OUTPUT_NAME_${CONF} ${PROJECT_NAME}_${SUFFIX})
|
|
endforeach()
|
|
endif()
|
|
|
|
###############################################################################
|
|
# Installation
|
|
###############################################################################
|
|
|
|
if(TORQUE_TEMPLATE)
|
|
message("Prepare Template(${TORQUE_TEMPLATE}) install...")
|
|
file(GLOB_RECURSE INSTALL_FILES_AND_DIRS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/*")
|
|
|
|
IF( NOT TORQUE_EXPERIMENTAL_EC)
|
|
list(REMOVE_ITEM INSTALL_FILES_AND_DIRS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/art/art.module.taml")
|
|
list(REMOVE_ITEM INSTALL_FILES_AND_DIRS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/art/shapes/actors/Soldier/soldier.asset.taml")
|
|
list(REMOVE_ITEM INSTALL_FILES_AND_DIRS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/scripts/scripts.module.taml")
|
|
|
|
foreach(ITEM ${INSTALL_FILES_AND_DIRS})
|
|
get_filename_component( dir ${ITEM} DIRECTORY )
|
|
get_filename_component( fileName ${ITEM} NAME )
|
|
if( ${dir} STREQUAL ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/scripts/server/components
|
|
OR ${dir} STREQUAL ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/scripts/server/components/game
|
|
OR ${dir} STREQUAL ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/scripts/server/components/input
|
|
OR ${dir} STREQUAL ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/scripts/server/gameObjects
|
|
OR ${dir} STREQUAL ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/tools/componentEditor
|
|
OR ${dir} STREQUAL ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/tools/componentEditor/gui
|
|
OR ${dir} STREQUAL ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/tools/componentEditor/scripts )
|
|
list(REMOVE_ITEM INSTALL_FILES_AND_DIRS ${dir}/${fileName})
|
|
ENDIF()
|
|
endforeach()
|
|
ENDIF()
|
|
|
|
foreach(ITEM ${INSTALL_FILES_AND_DIRS})
|
|
get_filename_component( dir ${ITEM} DIRECTORY )
|
|
STRING(REGEX REPLACE "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/" "${TORQUE_APP_DIR}/" INSTALL_DIR ${dir})
|
|
install( FILES ${ITEM} DESTINATION ${INSTALL_DIR} )
|
|
endforeach()
|
|
|
|
if(WIN32)
|
|
INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/cleanShaders.bat" DESTINATION "${TORQUE_APP_DIR}")
|
|
INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeleteCachedDTSs.bat" DESTINATION "${TORQUE_APP_DIR}")
|
|
INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeleteDSOs.bat" DESTINATION "${TORQUE_APP_DIR}")
|
|
INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeletePrefs.bat" DESTINATION "${TORQUE_APP_DIR}")
|
|
endif()
|
|
endif()
|