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typehints operate as an additional label for a given class in the inspector, allowing one to specify what class-entry to use as a tag examples: Prefab displays prefab filename TSStatic displays the used shape asset name SFXEmitter displays the played sound asset GameBase derivatives display the datablock used |
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| .. | ||
| core | ||
| data | ||
| tools | ||
| main.tscript.in | ||
| runTests.tscript | ||
| Template.torsion.exports | ||