Torque3D/Engine/source/T3D/gameBase/moveList.cpp
2020-05-11 15:30:21 -05:00

225 lines
6.5 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "T3D/gameBase/moveList.h"
#include "T3D/gameBase/gameConnection.h"
#include "core/stream/bitStream.h"
MoveList::MoveList()
{
mConnection = NULL;
mControlMismatch = false;
reset();
}
void MoveList::reset()
{
mLastMoveAck = 0;
mLastClientMove = 0;
mFirstMoveIndex = 0;
mMoveVec.clear();
}
bool MoveList::getNextMove(Move &curMove)
{
if ( mMoveVec.size() > MaxMoveQueueSize )
return false;
F32 pitchAdd = MoveManager::mPitchUpSpeed - MoveManager::mPitchDownSpeed;
F32 yawAdd = MoveManager::mYawLeftSpeed - MoveManager::mYawRightSpeed;
F32 rollAdd = MoveManager::mRollRightSpeed - MoveManager::mRollLeftSpeed;
curMove.pitch = MoveManager::mPitch + pitchAdd;
curMove.yaw = MoveManager::mYaw + yawAdd;
curMove.roll = MoveManager::mRoll + rollAdd;
MoveManager::mPitch = 0;
MoveManager::mYaw = 0;
MoveManager::mRoll = 0;
curMove.x = MoveManager::mRightAction - MoveManager::mLeftAction + MoveManager::mXAxis_L;
curMove.y = MoveManager::mForwardAction - MoveManager::mBackwardAction + MoveManager::mYAxis_L;
curMove.z = MoveManager::mUpAction - MoveManager::mDownAction;
curMove.freeLook = MoveManager::mFreeLook;
curMove.deviceIsKeyboardMouse = MoveManager::mDeviceIsKeyboardMouse;
for(U32 i = 0; i < MaxTriggerKeys; i++)
{
curMove.trigger[i] = false;
if(MoveManager::mTriggerCount[i] & 1)
curMove.trigger[i] = true;
else if(!(MoveManager::mPrevTriggerCount[i] & 1) && MoveManager::mPrevTriggerCount[i] != MoveManager::mTriggerCount[i])
curMove.trigger[i] = true;
MoveManager::mPrevTriggerCount[i] = MoveManager::mTriggerCount[i];
}
if (mConnection->getControlObject())
mConnection->getControlObject()->preprocessMove(&curMove);
curMove.clamp(); // clamp for net traffic
return true;
}
void MoveList::pushMove(const Move &mv)
{
U32 id = mFirstMoveIndex + mMoveVec.size();
U32 sz = mMoveVec.size();
mMoveVec.push_back(mv);
mMoveVec[sz].id = id;
mMoveVec[sz].sendCount = 0;
}
U32 MoveList::getMoves(Move** movePtr,U32* numMoves)
{
if (mConnection->isConnectionToServer())
{
// give back moves starting at the last client move...
AssertFatal(mLastClientMove >= mFirstMoveIndex, "Bad move request");
AssertFatal(mLastClientMove - mFirstMoveIndex <= mMoveVec.size(), "Desynched first and last move.");
*numMoves = mMoveVec.size() - mLastClientMove + mFirstMoveIndex;
*movePtr = mMoveVec.address() + mLastClientMove - mFirstMoveIndex;
}
else
{
// return the full list
*numMoves = mMoveVec.size();
*movePtr = mMoveVec.begin();
}
return *numMoves;
}
void MoveList::collectMove()
{
Move mv;
if (mConnection)
{
if(!mConnection->isPlayingBack() && getNextMove(mv))
{
mv.checksum=Move::ChecksumMismatch;
pushMove(mv);
mConnection->recordBlock(GameConnection::BlockTypeMove, sizeof(Move), &mv);
}
}
else
{
if(getNextMove(mv))
{
mv.checksum=Move::ChecksumMismatch;
pushMove(mv);
}
}
}
void MoveList::clearMoves(U32 count)
{
if (mConnection->isConnectionToServer())
{
mLastClientMove += count;
AssertFatal(mLastClientMove >= mFirstMoveIndex, "Bad move request");
AssertFatal(mLastClientMove - mFirstMoveIndex <= mMoveVec.size(), "Desynched first and last move.");
if (!mConnection)
// drop right away if no connection
ackMoves(count);
}
else
{
AssertFatal(count <= mMoveVec.size(),"GameConnection: Clearing too many moves");
for (S32 i=0; i<count; i++)
if (mMoveVec[i].checksum == Move::ChecksumMismatch)
mControlMismatch = true;
else
mControlMismatch = false;
if (count == mMoveVec.size())
mMoveVec.clear();
else
while (count--)
mMoveVec.pop_front();
}
}
bool MoveList::areMovesPending()
{
return mConnection->isConnectionToServer() ?
mMoveVec.size() - mLastClientMove + mFirstMoveIndex :
mMoveVec.size();
}
bool MoveList::isBacklogged()
{
if ( !mConnection->isConnectionToServer() )
return false;
return mLastClientMove - mFirstMoveIndex == mMoveVec.size() &&
mMoveVec.size() >= MaxMoveCount;
}
void MoveList::ackMoves(U32 count)
{
mLastMoveAck += count;
if(mLastMoveAck > mLastClientMove)
mLastClientMove = mLastMoveAck;
while(mFirstMoveIndex < mLastMoveAck)
{
if (mMoveVec.size())
{
mMoveVec.pop_front();
mFirstMoveIndex++;
}
else
{
AssertWarn(1, "Popping off too many moves!");
mFirstMoveIndex = mLastMoveAck;
}
}
}
void MoveList::writeDemoStartBlock(ResizeBitStream *stream)
{
stream->write(mLastMoveAck);
stream->write(mLastClientMove);
stream->write(mFirstMoveIndex);
stream->write(U32(mMoveVec.size()));
for(U32 j = 0; j < mMoveVec.size(); j++)
mMoveVec[j].pack(stream);
}
void MoveList::readDemoStartBlock(BitStream *stream)
{
stream->read(&mLastMoveAck);
stream->read(&mLastClientMove);
stream->read(&mFirstMoveIndex);
U32 size;
Move mv;
stream->read(&size);
mMoveVec.clear();
while(size--)
{
mv.unpack(stream);
pushMove(mv);
}
}